UbitUmarov
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37cb24da60
add prim estimated center of mass correction also for tortured prims meshs. Not fully tested
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8 years ago |
UbitUmarov
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24aa529715
fix avatar movetotarget that got broken with changes on significant movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
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8 years ago |
UbitUmarov
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5135214e5b
physics landing: don't land on top of volume detectors
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8 years ago |
UbitUmarov
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6437a94388
a few changes to physics new root avatar position height estimation
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8 years ago |
UbitUmarov
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88a63ecc39
drop attachments to ground a bit in front of the avatar, not on his location
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8 years ago |
UbitUmarov
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7081ef948c
clean a bit
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8 years ago |
UbitUmarov
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4b14ec3c45
add physics help on root agent arrival via some login types and if not under action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
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8 years ago |
UbitUmarov
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0e99763e6b
revert the setting of phantom flag on attachment drop to ground, since it can break nomod objects
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8 years ago |
UbitUmarov
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52d7aca6a2
simplify avatar updates throotle control, this possible needs to get more complex again
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8 years ago |
UbitUmarov
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827058e359
drop attachments to ground with phantom active. We should not do this, but for now there no better way to avoid nasty collisions. (large physical objects may still have bad collisions with ground on drop)
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8 years ago |
UbitUmarov
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844266c4d5
change the return list of objects costs, sending a answer if none found
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8 years ago |
UbitUmarov
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b31adde5fc
BUG FIX on avatar position updates send control
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8 years ago |
UbitUmarov
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a4f91e5064
do not change a attachment phatom state on crossings
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8 years ago |
UbitUmarov
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01a27e8c71
establish a minimun for ReprioritizationDistance
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8 years ago |
UbitUmarov
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48f6010a1c
a more clean enforcement of BestAvatarResponsiveness (others aren't good at moment
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8 years ago |
UbitUmarov
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e095f51b05
update the xmlrpcGroups http keep alive option, and coment
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8 years ago |
UbitUmarov
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9a492258c9
reduce xmlrpcgroups error messages if its debug option is off. Disable keepalive by default
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8 years ago |
UbitUmarov
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da1c347676
temporary assets are as local
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8 years ago |
UbitUmarov
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b29ab1b2df
adjust the checks for invalid asset IDs. changed upload fail detection
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8 years ago |
UbitUmarov
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b2acef8aad
remove the unused OBB physics parameters export, since they aren't actually usefull outside ubOde
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8 years ago |
UbitUmarov
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56e28c6c27
fix silly bug: Dynamics are to apply to root prim not child
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8 years ago |
UbitUmarov
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01b4b25cdb
current priority code uses avatar position not camera, so fix reprioritizer. This may need to be reviewed in future.. it should be camera
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8 years ago |
UbitUmarov
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ed74fb5da4
save a expensive call to CameraPosition
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8 years ago |
UbitUmarov
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a4ed6111b0
change updates reprioritization control code. Do it under normal avatar updates timing and with a workjob not a timer issued thread.
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8 years ago |
UbitUmarov
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3505ab759d
dont bother another thread to try to send if there is no one to listen
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8 years ago |
UbitUmarov
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19c551e815
fix test: scene update needs to run after the delay
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8 years ago |
UbitUmarov
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764f270d34
revert last change and add delays on testing, since child updates now have time control, since they are heavy http connections
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8 years ago |
UbitUmarov
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ddd067266b
temporary remove the delay on first child updates
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8 years ago |
UbitUmarov
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a5a31114b2
add the option to not display parcel ban lines
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8 years ago |
UbitUmarov
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41ae6f06e0
several changes to parcels access control and scenepresence updates rates
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8 years ago |