Commit History

Author SHA1 Message Date
  UbitUmarov 37cb24da60 add prim estimated center of mass correction also for tortured prims meshs. Not fully tested 8 years ago
  UbitUmarov 24aa529715 fix avatar movetotarget that got broken with changes on significant movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing 8 years ago
  UbitUmarov 5135214e5b physics landing: don't land on top of volume detectors 8 years ago
  UbitUmarov 6437a94388 a few changes to physics new root avatar position height estimation 8 years ago
  UbitUmarov 88a63ecc39 drop attachments to ground a bit in front of the avatar, not on his location 8 years ago
  UbitUmarov 7081ef948c clean a bit 8 years ago
  UbitUmarov 4b14ec3c45 add physics help on root agent arrival via some login types and if not under action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly. 8 years ago
  UbitUmarov 0e99763e6b revert the setting of phantom flag on attachment drop to ground, since it can break nomod objects 8 years ago
  UbitUmarov 52d7aca6a2 simplify avatar updates throotle control, this possible needs to get more complex again 8 years ago
  UbitUmarov 827058e359 drop attachments to ground with phantom active. We should not do this, but for now there no better way to avoid nasty collisions. (large physical objects may still have bad collisions with ground on drop) 8 years ago
  UbitUmarov 844266c4d5 change the return list of objects costs, sending a answer if none found 8 years ago
  UbitUmarov b31adde5fc BUG FIX on avatar position updates send control 8 years ago
  UbitUmarov a4f91e5064 do not change a attachment phatom state on crossings 8 years ago
  UbitUmarov 01a27e8c71 establish a minimun for ReprioritizationDistance 8 years ago
  UbitUmarov 48f6010a1c a more clean enforcement of BestAvatarResponsiveness (others aren't good at moment 8 years ago
  UbitUmarov e095f51b05 update the xmlrpcGroups http keep alive option, and coment 8 years ago
  UbitUmarov 9a492258c9 reduce xmlrpcgroups error messages if its debug option is off. Disable keepalive by default 8 years ago
  UbitUmarov da1c347676 temporary assets are as local 8 years ago
  UbitUmarov b29ab1b2df adjust the checks for invalid asset IDs. changed upload fail detection 8 years ago
  UbitUmarov b2acef8aad remove the unused OBB physics parameters export, since they aren't actually usefull outside ubOde 8 years ago
  UbitUmarov 56e28c6c27 fix silly bug: Dynamics are to apply to root prim not child 8 years ago
  UbitUmarov 01b4b25cdb current priority code uses avatar position not camera, so fix reprioritizer. This may need to be reviewed in future.. it should be camera 8 years ago
  UbitUmarov ed74fb5da4 save a expensive call to CameraPosition 8 years ago
  UbitUmarov a4ed6111b0 change updates reprioritization control code. Do it under normal avatar updates timing and with a workjob not a timer issued thread. 8 years ago
  UbitUmarov 3505ab759d dont bother another thread to try to send if there is no one to listen 8 years ago
  UbitUmarov 19c551e815 fix test: scene update needs to run after the delay 8 years ago
  UbitUmarov 764f270d34 revert last change and add delays on testing, since child updates now have time control, since they are heavy http connections 8 years ago
  UbitUmarov ddd067266b temporary remove the delay on first child updates 8 years ago
  UbitUmarov a5a31114b2 add the option to not display parcel ban lines 8 years ago
  UbitUmarov 41ae6f06e0 several changes to parcels access control and scenepresence updates rates 8 years ago