Commit History

Author SHA1 Message Date
  UbitUmarov 52a80f1742 workaround potencial memory leak 8 years ago
  UbitUmarov 222a5b655f workaround potencial memory leak 8 years ago
  UbitUmarov c8a1d7e5a7 workaround potencial memory leaks 8 years ago
  UbitUmarov 426e8a798f (re)fix avatar standup from a child prim on object delete 8 years ago
  UbitUmarov 67a853a70e add a missing lock() 8 years ago
  UbitUmarov 0f4d54b8b2 put back the dangerous resp.ReuseContext = true option, that for some odd reason OSgrid nginx configuration seems to need 8 years ago
  UbitUmarov 0baaa23bde remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs 8 years ago
  UbitUmarov c631ffb943 remove region combine option (mega region) for config ini files 8 years ago
  UbitUmarov 963b296f93 in HGAssetBroker do cache all if asset id changed 8 years ago
  UbitUmarov b566be4f82 partially apply patch in mantis 8002 8 years ago
  UbitUmarov 5d42d24428 limit the scan of terrain EnforceEstateLimits to the area changed. 8 years ago
  UbitUmarov d9647dbf7c fix llSetText utf8 string size cliping 8 years ago
  UbitUmarov 73719b2efc fix terrain BMP image format on SaveStream mantis: 8001 8 years ago
  UbitUmarov 3337ebe93c make the case llCollisionSound("",1.0) more clear its retunring to default sounds, ie like a prim that never had this funtion called. 8 years ago
  UbitUmarov 04dd2a9795 fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL 8 years ago
  Melanie Thielker 0517e3d439 Mantis #8000, don't charge for updating classifieds. Thanks, Cinder! 8 years ago
  Melanie Thielker 82244cca68 Allow creation of user appearance from a model avatar. Thank you, 8 years ago
  UbitUmarov c17e337eca fix GetLandData(...) in land connectors not suporting large regions 8 years ago
  UbitUmarov 4ab9cfe711 fix physics sits on child prims 8 years ago
  UbitUmarov 6ad0f3250b fix ubOde prims unlink that got broken fixing sleeping bodies collisions, core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost 8 years ago
  UbitUmarov d386bfa1b6 on sog unlink loose the reference to the deleted physics actor 8 years ago
  UbitUmarov e734d526fc on object delete send a direct kill and a delayed one via updates queue, Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands 8 years ago
  UbitUmarov 52afd8588d fix updates resend by reEnqueing, that got broken down the line 8 years ago
  UbitUmarov 3fef576554 avoid telling a work job to cancel itself 8 years ago
  UbitUmarov 6703be2a90 do not enqueue next event processing if script is in SelfDelete state 8 years ago
  UbitUmarov e62d38a4ab catch some NULL refs 8 years ago
  UbitUmarov d701de4021 add cap GroupMemberData 8 years ago
  UbitUmarov 861fa8a408 Merge branch 'master' of opensimulator.org:/var/git/opensim 8 years ago
  UbitUmarov c53d74274d missed another UserAccounts cache, add a few locks 8 years ago
  Kevin Cozens 1b2e240bf8 Collect any group join fees. Pass group name when applying join/create fees. 8 years ago