Commit History

Author SHA1 Message Date
  UbitUmarov c349a1a5e7 also log estimated average Util.GetTimeStampMS() resolution 7 years ago
  UbitUmarov 94d2422230 change the clock source on udp outgoing, remove some dead code 7 years ago
  UbitUmarov 92984556e1 change the clock source on tokenBucket 7 years ago
  UbitUmarov 6c44dceced change display and log of normal script errors 7 years ago
  UbitUmarov 6218913345 add some configuration options missing in OpenSimDeafults.ini but present in OpenSim.ini.example 7 years ago
  UbitUmarov 7ebc08ad65 partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc 7 years ago
  UbitUmarov 07893ec3e7 a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need talk with Robert before last changes bc of bullet 7 years ago
  UbitUmarov d0ae8bb86a start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable 7 years ago
  UbitUmarov d5a428c669 add a few more lsl constants for attachments 7 years ago
  UbitUmarov 6956ada5e8 oops bug fix 7 years ago
  UbitUmarov 014cd1ab42 restrict ubOde castray with terrain range only on horizontal plane, let it find physical avatars. 7 years ago
  UbitUmarov d07f48605f change llGetTime() source clock 7 years ago
  UbitUmarov 6bc76860d1 avoid a null ref, few changes to udp updates send 7 years ago
  UbitUmarov 8cc8d15f95 some types may already be native in MOD_Api ConvertFromLSL 7 years ago
  UbitUmarov 22d20dbf17 disable bad/broken throttle options 7 years ago
  UbitUmarov 4b0457b2d3 Regression, really ??? 7 years ago
  UbitUmarov 1c7b688db4 add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not be SL compatible. hack: to let active work with zero offset and rotation add a little Z value to offset 7 years ago
  UbitUmarov 060350832a add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typos 7 years ago
  UbitUmarov be0a957363 add a few lsl constants and move some around 7 years ago
  Mandarinka Tasty 72db2d064a It looks, that attachments show console command incorrectly returns Item ID. In fact, FromItem ID is returned. So I have added proper Item ID to be returned. There are cases, that FromItem ID is also useful, so I keep it for compatibility. 7 years ago
  UbitUmarov 9b78eb20c0 by design HUD objects are private 7 years ago
  Mandarinka Tasty b0f87fba1c Implementation of new LSL function: list llGetAttachedList(key avatar); It also returns HUDs' keys. 7 years ago
  UbitUmarov d2e380e81e on get asset with callback, do the callback even if asset not found. This is needed on same cases 8 years ago
  UbitUmarov 4b326f8691 fix some coments, thanks Austin Tate 8 years ago
  UbitUmarov 73b20c2ca2 XEngine: make calls to gc.collect on region startup scripts loading a configurable option, since it is very slow operation 8 years ago
  UbitUmarov f29d5ad662 ubOde: if a mesh does not contain data for shape type PRIM, dont collide as convex as before but just don't collide matching the type NONE viewers display in this case 8 years ago
  UbitUmarov 9480da06b9 only add a prim to physics in PhysicsShapeType if changing from type none. when viewers change ExtraPhysics parameters, send back the new values. 8 years ago
  UbitUmarov 7c4f2b048f ignore prims with shape type none on max size check for physics 8 years ago
  UbitUmarov db0c268140 mantis 8041: check target user password on save/load IAR 8 years ago
  Diva Canto 4c76a061c7 Flip master to 0.9.1 8 years ago