História revízii

Autor SHA1 Správa Dátum
  UbitUmarov 84c9125016 update ode binaries for windows; add a minimal velocity for bounce 7 rokov pred
  UbitUmarov 006c08886a deleted a bit 2 much on last commit 7 rokov pred
  UbitUmarov 156ef0bbe3 still issues with volume detectors and sleeping bodies 7 rokov pred
  UbitUmarov 4f8f04d949 still issues with volume detectors and sleeping bodies 7 rokov pred
  UbitUmarov 9d8220ac9f some reduction on large colision repulsive force on non physical placement of physical prims 7 rokov pred
  UbitUmarov 24b7903cd0 add missing file. Changes of inertia data of objects running does not 7 rokov pred
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 rokov pred
  UbitUmarov 1507c5230b remove a gc.collect that isn't very usefull (on the right engine this 7 rokov pred
  UbitUmarov 58b7be48a9 ubOde: add a needed lock 7 rokov pred
  UbitUmarov d0ae8bb86a start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable 7 rokov pred
  UbitUmarov f6eac5aa7a remove some MegaRegions code from ubOde 8 rokov pred
  UbitUmarov 6c6a965320 remove some MegaRegions code from physics 8 rokov pred
  UbitUmarov 133fce98e7 change ODEs topcolliders code ( still bad), plus a few memory leaks 8 rokov pred
  UbitUmarov 6ad0f3250b fix ubOde prims unlink that got broken fixing sleeping bodies collisions, core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost 8 rokov pred
  UbitUmarov 17cc238b44 ubOde a few changes to collisions reporting 8 rokov pred
  UbitUmarov 67a32c91bb remove redundant check 8 rokov pred
  UbitUmarov aa9503ab86 revert bad last changes and fix the issue another way 8 rokov pred
  UbitUmarov f661fdf2aa ubOde bug fix 8 rokov pred
  UbitUmarov 574b97d93d ubOde fix contact relative velocity sign 8 rokov pred
  UbitUmarov ac72598c6b add OSSL osGetPhysicsEngineName(). this returns a string with name and version. does no permition checks or it whould be less usefull ( only ubOde returns value) 8 rokov pred
  UbitUmarov 98a00cbce5 ubOde: add threading related calls new ode.dll may need. Hope this doesn't break with current linux ode library 8 rokov pred
  UbitUmarov 55cce6aee0 minor: reset character collision flags, even if without a Body 8 rokov pred
  UbitUmarov 9bd6befdeb add some safeguard checks 8 rokov pred
  UbitUmarov 097c56330a rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) 8 rokov pred
  UbitUmarov 185d3bd39e change maximum angular velocity to a value derived from heartbeat rate and Nyquist. 8 rokov pred
  UbitUmarov 7cb6ecb9f5 Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde 8 rokov pred
  UbitUmarov 7aaa84515f rename terrain for opensim and respective configuration flag that a future costumized ODE library may have 8 rokov pred
  UbitUmarov f84b75b1e0 update ubOde hashspaces levels 8 rokov pred
  UbitUmarov 8d7fa62088 fix a typo.. 8 rokov pred
  UbitUmarov 7deaad7368 bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer 8 rokov pred