UbitUmarov
|
63383bf3c5
add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug
|
7 年之前 |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
7 年之前 |
Melanie Thielker
|
1388ac2ef7
Rename charterMember to membershipType to show what it actually is.
|
8 年之前 |
UbitUmarov
|
a6df626868
add a version tag to wind and cloud data updates to iclient
|
8 年之前 |
UbitUmarov
|
d5f376a4b1
send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request
|
8 年之前 |
UbitUmarov
|
ac542715f1
add caps HomeLocation ; add client SendAlertMessage(string message, string info), where info in info message field. only minimal testing done
|
8 年之前 |
UbitUmarov
|
1a8a8e16ef
add a public SetGroupPowers to clientView
|
8 年之前 |
UbitUmarov
|
13ae6dff18
let some group related data to have a public set
|
8 年之前 |
UbitUmarov
|
e766f9d20f
get a copy of current clientView group powers
|
8 年之前 |
UbitUmarov
|
aa744eecf2
add a few methods to modify clientview group powers
|
8 年之前 |
Melanie Thielker
|
43ca32150c
Plumb RezRestoreToWorld from the client (part done)
|
8 年之前 |
UbitUmarov
|
6821ace3c6
add basic SendFindAgent() to lludp. Future use may require a list of pairs (X,Y). For now one pair is good enough.
|
9 年之前 |
UbitUmarov
|
18536b4be6
add missing SendAgentGroupDataUpdate to llClientView
|
9 年之前 |
UbitUmarov
|
371c9dd2af
bad merge?
|
9 年之前 |
UbitUmarov
|
e3d82ad706
delay terrain sending if land queue is 2 busy
|
9 年之前 |
UbitUmarov
|
0b105da626
Merge branch 'mbworkvar2' into ubitvar
|
9 年之前 |
Melanie Thielker
|
1fb2f0296f
Track selected objects per client
|
9 年之前 |
Robert Adams
|
07dead7dcb
varregion: any conversions of use of Constants.RegionSize converted into
|
9 年之前 |
Justin Clark-Casey (justincc)
|
86367d7219
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
|
10 年之前 |
UbitUmarov
|
caddabb5c4
scale ChildAgentThrottles with distance (internal to child server and not
|
10 年之前 |
UbitUmarov
|
7351d92a76
add method to get a category throttle rate
|
10 年之前 |
UbitUmarov
|
5bf145a397
add a direct sendpartfullUpdate to send a full object update to a part,
|
10 年之前 |
UbitUmarov
|
8c657e4837
add a estimator of client ping time, and painfully make it visible in show
|
10 年之前 |
Oren Hurvitz
|
998d7009a6
Eliminated many warnings
|
10 年之前 |
Robert Adams
|
2d2bea4aa7
varregion: many more updates removing the constant RegionSize and replacing
|
11 年之前 |
Melanie
|
5b73b9c4a8
Committing the Avination Scene Presence and related texture code
|
11 年之前 |
Melanie
|
75c68fa29e
Merge branch 'master' into careminster
|
11 年之前 |
Justin Clark-Casey (justincc)
|
2cd95fac73
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
|
11 年之前 |
Melanie
|
e82d4154a2
Merge branch 'master' into careminster
|
11 年之前 |
Diva Canto
|
b5ab0698d6
EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
|
11 年之前 |