UbitUmarov
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9773ff42c2
define constants for simulation height (-100,50000m) and terrain heightmap (-100,4000). No option. compile time decision. use them at ubOde
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4 年之前 |
UbitUmarov
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44e6f45ed6
cosmetics
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5 年之前 |
UbitUmarov
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6bc8e2413f
ubode replace a locklessqueue by .net concurrentqueue
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5 年之前 |
UbitUmarov
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4c79a85621
forgotten locks on ubode
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5 年之前 |
UbitUmarov
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44d6746f40
well.. put the ode locks back, for now
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5 年之前 |
UbitUmarov
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a287a8e121
this looks more like ubode
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5 年之前 |
UbitUmarov
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af2a9d9508
mantis 8420: ubOde awake up lazy body
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6 年之前 |
UbitUmarov
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66f46c6846
ubOde: slow down collision events to attachments
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6 年之前 |
UbitUmarov
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c05598fe62
ubOde: remove support for old native ODE lib; make inplace terrain changes, if possible
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6 年之前 |
UbitUmarov
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39c8db8eb1
ubOde change terrain min height to -100m. Maybe this way a viewer dev mays fix rendering below 0m, like making them think z = 1m for that purpose, for example
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6 年之前 |
UbitUmarov
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09ae675d28
Merge branch 'master' into httptests
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6 年之前 |
UbitUmarov
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24df1086fa
fix ubOde terrain copy at north and east borders
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6 年之前 |
UbitUmarov
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88511bfab2
make ubOde PInvoke follow ms coding rules
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6 年之前 |
UbitUmarov
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b581a64788
ubOde: comment out some debug stats
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7 年之前 |
UbitUmarov
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0ac81f6a09
ubOde: hashSpaces aren't that nice
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7 年之前 |
UbitUmarov
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6cf27e2191
ubOde move static/dynamic friction to unmanaged code. Note this now requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test
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7 年之前 |
UbitUmarov
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8b16131206
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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7 年之前 |
UbitUmarov
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dfef16297b
ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
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7 年之前 |
UbitUmarov
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f3a920237b
oops i forgot the avatar knees bending on ramps... so go back..
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7 年之前 |
UbitUmarov
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edc7575f9e
a few changes to ubOde avatar collisions
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7 年之前 |
UbitUmarov
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84c9125016
update ode binaries for windows; add a minimal velocity for bounce
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7 年之前 |
UbitUmarov
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006c08886a
deleted a bit 2 much on last commit
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7 年之前 |
UbitUmarov
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156ef0bbe3
still issues with volume detectors and sleeping bodies
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7 年之前 |
UbitUmarov
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4f8f04d949
still issues with volume detectors and sleeping bodies
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7 年之前 |
UbitUmarov
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9d8220ac9f
some reduction on large colision repulsive force on non physical placement of physical prims
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7 年之前 |
UbitUmarov
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24b7903cd0
add missing file. Changes of inertia data of objects running does not
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7 年之前 |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |
UbitUmarov
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1507c5230b
remove a gc.collect that isn't very usefull (on the right engine this
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7 年之前 |
UbitUmarov
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58b7be48a9
ubOde: add a needed lock
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8 年之前 |
UbitUmarov
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d0ae8bb86a
start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable
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8 年之前 |