Justin Clark-Casey (justincc)
|
40a78db182
comment out unused code in OdeScene.TriCallback()
|
hace 13 años |
Justin Clark-Casey (justincc)
|
6618948ff9
refactor: centralize prim geom removal code from four places to one
|
hace 13 años |
Justin Clark-Casey (justincc)
|
509200d5cd
minor: add note to RemovePrimThreadLocked() to the effect that it contrary to the summary, it is being called from within Simulate() lock (OdeLock)
|
hace 13 años |
Justin Clark-Casey (justincc)
|
2102964826
minor: indentation correction
|
hace 13 años |
Justin Clark-Casey (justincc)
|
bd8f538f80
refactor: Remove argument to pass in an initial mesh to OdePrim since this is no longer required and it prevents removal of the _mesh field (which is only used temporarily)
|
hace 13 años |
Justin Clark-Casey (justincc)
|
f1ce17071d
minor: method doc
|
hace 13 años |
Justin Clark-Casey (justincc)
|
49a3740ee9
minor: remove mono compiler warnings, some code spacing adjustments
|
hace 13 años |
Justin Clark-Casey (justincc)
|
d917010433
minor: Add method doc to collision subscription methods. Change method case to reflect OpenSim standards.
|
hace 13 años |
Justin Clark-Casey (justincc)
|
f3c5a5b745
fix extremely minor Ode bug where the _taintedPrimL list would always be cleared on every OdeScene.Simulate() even if it was already empty.
|
hace 13 años |
Justin Clark-Casey (justincc)
|
2a39d0cdb0
refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loop for consistency and readability.
|
hace 13 años |
Justin Clark-Casey (justincc)
|
3f0d8f3cbf
refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA joints stuff into its own method.
|
hace 13 años |
Justin Clark-Casey (justincc)
|
9c6227da66
refactor: unindent the OdeScene.Simulate() loop to ignore the long commented out ifs and locks
|
hace 13 años |
Careminster Team
|
9fc7d65df7
Apply the localID to the Physics actor to prevent null calls later
|
hace 13 años |
root
|
e9dbe54ab1
Fix some local id issues in physics glue
|
hace 13 años |
Justin Clark-Casey (justincc)
|
3e456163dd
Port implementation of llCastRay() from Aurora.
|
hace 13 años |
Justin Clark-Casey (justincc)
|
df0e5cc9fe
When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)
|
hace 13 años |
Justin Clark-Casey (justincc)
|
2f3d0e209f
When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape.
|
hace 13 años |
Justin Clark-Casey (justincc)
|
5e8900dfd0
minor: code tidy and inserted log lines for future use.
|
hace 13 años |
Justin Clark-Casey (justincc)
|
40300c886c
refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher() method
|
hace 13 años |
Justin Clark-Casey (justincc)
|
29034bc0e0
minor: code tidy up - remove a couple of Console.WriteLine() accidentally added in the last commit
|
hace 13 años |
Justin Clark-Casey (justincc)
|
36df9ae79a
refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to improve code readability
|
hace 13 años |