Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 13 years ago
  Justin Clark-Casey (justincc) 7b6b4501b7 minor: add class doc line to older region module example code pointing towards newer 14 years ago
  Justin Clark-Casey (justincc) 0ab774d484 add warning decals and information to RegionModule.cs in probably non-functional OpenSim.Region.Examples.SimpleModule project 14 years ago
  Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 years ago
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
  lbsa71 801da4346a * optimized usings. 15 years ago
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring 15 years ago
  Justin Clarke Casey dfbec673a4 * simplify AddNewClient since making this root without using MakeRootAgent() no longer sets everything up properly 16 years ago
  Justin Clarke Casey ba1d9ca26b * refactor: cleanup AllocateLocalPrimId() a bit more 16 years ago
  Justin Clarke Casey fb694fb177 * Rename PrimIDAllocate() to more effectively convey what it does, and put the verb at the front 16 years ago
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman 16 years ago
  Melanie Thielker f112cebde2 Refactor the packet scheduling out of ClientView. Add intelligent 16 years ago
  Dr Scofield 748f72326d last round of warning squashing. calling it a day now. 16 years ago
  Justin Clarke Casey 836557a2f7 * refactor: fission InnerScene.AddSceneObject() 16 years ago
  Justin Clarke Casey 16d0a895cb * Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors 16 years ago
  Justin Clarke Casey 8714833986 * refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group 16 years ago
  Justin Clarke Casey f3067ce6f9 * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type 16 years ago
  Justin Clarke Casey 79eecd3d25 * Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now 16 years ago
  Jeff Ames c995d60d37 Formatting cleanup. 16 years ago
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 years ago
  MW cdf27ece5f few more minor changes, needs prebuild to be ran. 16 years ago
  MW f43e077150 a few small changes 16 years ago
  lbsa71 ba2de258f4 * Refactored out circular reference in Region.Environment <-> Framework.Data.Base 16 years ago
  Jeff Ames 175dc285ff Added copyright messages. Set svn:eol-style. Minor cleanup. 16 years ago
  Jeff Ames 94c39c793a Update svn properties. 16 years ago
  lbsa71 cb28cc686b * Added cautionary README.txt 16 years ago
  lbsa71 8b6d29ff2e * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule 16 years ago