Historique des commits

Auteur SHA1 Message Date
  UbitUmarov 5c79e03f18 some cleanup il y a 8 ans
  UbitUmarov a11edceb00 seems to compile ( tests comented out) il y a 9 ans
  UbitUmarov 371c9dd2af bad merge? il y a 9 ans
  UbitUmarov 018d855f28 turn off KeepAlive il y a 9 ans
  UbitUmarov 05d72f77ff do keepalive on mesh and texture GET. Dont use reusecontext any where. il y a 9 ans
  Freaky Tech 4de10a45e9 revised GetMesh to not use intermediate base64 coding scheme il y a 9 ans
  Justin Clark-Casey (justincc) 16a5e15443 Allow GetMesh capability to be served directly by a server like GetTexture il y a 10 ans
  teravus a118001181 * Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339 il y a 12 ans
  teravus 5e0294815f * Plumbing and basic setting of the GetMesh Cap Throttler. il y a 12 ans
  teravus 619c39e514 * Fixes mesh loading issues in last commit. il y a 12 ans
  teravus cda127e30f * Prep work switching the GetMeshModule over to a poll service. il y a 12 ans
  Justin Clark-Casey (justincc) 3146f4bae0 Don't need to try both AssetService.Get and GetCached in GetMesh since Get always calls GetCached and code paths were identical il y a 13 ans
  Diva Canto aba9ffdbd0 Refactored the GetMesh module into a handler and a module, to be the same as GetTexture. il y a 13 ans