Historique des commits

Auteur SHA1 Message Date
  UbitUmarov a8308e2a13 coment out a debug line il y a 6 ans
  UbitUmarov ee6034f751 several changes to materials, add llSet*PrimtiveParams*() support for them. They may be very broken now :( il y a 6 ans
  Melanie Thielker 5a18ea31cf Make negative asset caching actually work il y a 7 ans
  Melanie Thielker a17db1b3cd Comment two very spammy debug messages that the usr can't do anything about il y a 7 ans
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
  Melanie Thielker f021c64eb0 Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone. il y a 7 ans
  UbitUmarov 72e20028d1 safeguard against unknown material replacemet il y a 7 ans
  UbitUmarov b5e7816b77 try to reduce the amount of assets created editing materials il y a 7 ans
  UbitUmarov 6526de04cb make sure materials are cached. Split POST and PUT handlers for better readability il y a 7 ans
  Oren Hurvitz 373455a6fa Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}") il y a 9 ans
  Cinder 7edaf1d851 Add MaxMaterialsPerTransaction to SimFeatures il y a 9 ans
  dahlia 95a0f0d47b replace accidently deleted line from last commit il y a 9 ans
  dahlia bde7b2a7b5 Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini il y a 9 ans
  Diva Canto 89c1ac4cff Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do. il y a 9 ans
  Justin Clark-Casey (justincc) b59812b4e3 If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning. il y a 10 ans
  Justin Clark-Casey (justincc) 696df33e5c In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception il y a 10 ans
  dahlia af58631f00 rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets. il y a 10 ans
  dahlia 1cae3664a5 add null texture entry face check before converting legacy materials il y a 10 ans
  dahlia 36d8a24a86 force SOG update when converting legacy materials to ensure changes are persisted il y a 10 ans
  dahlia 95c926b2cd delay texture entry parsing until absolutely necessary while converting legacy materials il y a 10 ans
  dahlia 28723beb0c Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets il y a 10 ans
  Oren Hurvitz d1f16c4b4b Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator. il y a 10 ans
  Oren Hurvitz 68d83425c6 When asked to change the Material for one face, change only that face; not the default material il y a 10 ans
  Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default il y a 10 ans
  Oren Hurvitz ca0336d834 Renamed MaterialsDemoModule to MaterialsModule il y a 10 ans