UbitUmarov
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a8308e2a13
coment out a debug line
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6 years ago |
UbitUmarov
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ee6034f751
several changes to materials, add llSet*PrimtiveParams*() support for them. They may be very broken now :(
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6 years ago |
Melanie Thielker
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5a18ea31cf
Make negative asset caching actually work
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7 years ago |
Melanie Thielker
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a17db1b3cd
Comment two very spammy debug messages that the usr can't do anything about
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
Melanie Thielker
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f021c64eb0
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
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7 years ago |
UbitUmarov
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72e20028d1
safeguard against unknown material replacemet
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7 years ago |
UbitUmarov
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b5e7816b77
try to reduce the amount of assets created editing materials
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8 years ago |
UbitUmarov
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6526de04cb
make sure materials are cached. Split POST and PUT handlers for better readability
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8 years ago |
Oren Hurvitz
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373455a6fa
Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
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9 years ago |
Cinder
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7edaf1d851
Add MaxMaterialsPerTransaction to SimFeatures
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9 years ago |
dahlia
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95a0f0d47b
replace accidently deleted line from last commit
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9 years ago |
dahlia
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bde7b2a7b5
Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini
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9 years ago |
Diva Canto
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89c1ac4cff
Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do.
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9 years ago |
Justin Clark-Casey (justincc)
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b59812b4e3
If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning.
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10 years ago |
Justin Clark-Casey (justincc)
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696df33e5c
In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception
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10 years ago |
dahlia
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af58631f00
rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets.
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10 years ago |
dahlia
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1cae3664a5
add null texture entry face check before converting legacy materials
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10 years ago |
dahlia
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36d8a24a86
force SOG update when converting legacy materials to ensure changes are persisted
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10 years ago |
dahlia
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95c926b2cd
delay texture entry parsing until absolutely necessary while converting legacy materials
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10 years ago |
dahlia
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28723beb0c
Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets
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10 years ago |
Oren Hurvitz
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d1f16c4b4b
Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator.
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10 years ago |
Oren Hurvitz
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68d83425c6
When asked to change the Material for one face, change only that face; not the default material
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10 years ago |
Oren Hurvitz
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3018b2c5d7
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
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10 years ago |
Oren Hurvitz
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ca0336d834
Renamed MaterialsDemoModule to MaterialsModule
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10 years ago |