UbitUmarov
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191661b51d
a few more changes to iar/oar assets save error/warning to show problems known to be asset errors
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7 years ago |
UbitUmarov
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0a1f497dee
code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
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7 years ago |
UbitUmarov
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95595a8360
coment out missing or damage assets messages in uuidgather that are not very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
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7 years ago |
UbitUmarov
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3c6790b061
several changes to iar/oar assets error reports
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7 years ago |
UbitUmarov
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aea49070c9
change uuidgather a bit more
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7 years ago |
UbitUmarov
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66c8b7202b
split some asset uuids gather i stages with dif possible errors, and dont let them be fatal
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7 years ago |
UbitUmarov
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11d3860781
avoid some broken object assets present in osgrid inventories due to past problems, etc
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7 years ago |
UbitUmarov
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e69057a1b6
dont fail saving a OAR because of a broken material
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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3e47df735b
exclude invalid collision sound (used as collision type flag) from assets UUIDGather
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8 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
Justin Clark-Casey (justincc)
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a03d893f2c
Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory.
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9 years ago |
Justin Clark-Casey (justincc)
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801a86ca03
When inspecting a script or notecard, also try to look up any assets embedded therein.
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10 years ago |
Justin Clark-Casey (justincc)
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08606ae409
Make the IteratingUuidGatherer the only UuidGatherer.
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10 years ago |
Justin Clark-Casey (justincc)
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f3ab7c0f5c
refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do.
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10 years ago |
Justin Clark-Casey (justincc)
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9208fb5d54
refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated.
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10 years ago |
Justin Clark-Casey (justincc)
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aeae34505f
When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.
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10 years ago |
Justin Clark-Casey (justincc)
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06a5d6e9ef
Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller.
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10 years ago |
Justin Clark-Casey (justincc)
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3a1ce2715a
Add "wearables check" console command
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10 years ago |
Oren Hurvitz
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99ac770abb
Close streams immediately when we finish using them
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10 years ago |
Oren Hurvitz
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998d7009a6
Eliminated many warnings
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10 years ago |
Oren Hurvitz
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abb193ec94
In UuidGatherer, gather materials referenced in the prim's TextureEntry
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10 years ago |
Melanie
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c6e9db5866
Merge branch 'master' into careminster
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10 years ago |
dahlia
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7bd42fc42f
Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
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10 years ago |
Oren Hurvitz
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3018b2c5d7
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
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11 years ago |
Melanie
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e79fab91db
Intermediate commit. Sill errors.
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11 years ago |
Justin Clark-Casey (justincc)
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e7a294e739
Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt.
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11 years ago |
Melanie
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75c68fa29e
Merge branch 'master' into careminster
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11 years ago |
Oren Hurvitz
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f1267730ef
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds.
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11 years ago |