Commit History

作者 SHA1 備註 提交日期
  UbitUmarov 191661b51d a few more changes to iar/oar assets save error/warning to show problems known to be asset errors 7 年之前
  UbitUmarov 0a1f497dee code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all 7 年之前
  UbitUmarov 95595a8360 coment out missing or damage assets messages in uuidgather that are not very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems 7 年之前
  UbitUmarov 3c6790b061 several changes to iar/oar assets error reports 7 年之前
  UbitUmarov aea49070c9 change uuidgather a bit more 7 年之前
  UbitUmarov 66c8b7202b split some asset uuids gather i stages with dif possible errors, and dont let them be fatal 7 年之前
  UbitUmarov 11d3860781 avoid some broken object assets present in osgrid inventories due to past problems, etc 7 年之前
  UbitUmarov e69057a1b6 dont fail saving a OAR because of a broken material 7 年之前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年之前
  UbitUmarov 3e47df735b exclude invalid collision sound (used as collision type flag) from assets UUIDGather 8 年之前
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 年之前
  UbitUmarov 371c9dd2af bad merge? 9 年之前
  Justin Clark-Casey (justincc) a03d893f2c Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory. 9 年之前
  Justin Clark-Casey (justincc) 801a86ca03 When inspecting a script or notecard, also try to look up any assets embedded therein. 10 年之前
  Justin Clark-Casey (justincc) 08606ae409 Make the IteratingUuidGatherer the only UuidGatherer. 10 年之前
  Justin Clark-Casey (justincc) f3ab7c0f5c refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do. 10 年之前
  Justin Clark-Casey (justincc) 9208fb5d54 refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated. 10 年之前
  Justin Clark-Casey (justincc) aeae34505f When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments. 10 年之前
  Justin Clark-Casey (justincc) 06a5d6e9ef Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller. 10 年之前
  Justin Clark-Casey (justincc) 3a1ce2715a Add "wearables check" console command 10 年之前
  Oren Hurvitz 99ac770abb Close streams immediately when we finish using them 10 年之前
  Oren Hurvitz 998d7009a6 Eliminated many warnings 10 年之前
  Oren Hurvitz abb193ec94 In UuidGatherer, gather materials referenced in the prim's TextureEntry 10 年之前
  Melanie c6e9db5866 Merge branch 'master' into careminster 10 年之前
  dahlia 7bd42fc42f Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented 10 年之前
  Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default 11 年之前
  Melanie e79fab91db Intermediate commit. Sill errors. 11 年之前
  Justin Clark-Casey (justincc) e7a294e739 Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt. 11 年之前
  Melanie 75c68fa29e Merge branch 'master' into careminster 11 年之前
  Oren Hurvitz f1267730ef UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds. 11 年之前