UbitUmarov
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191661b51d
a few more changes to iar/oar assets save error/warning to show problems known to be asset errors
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7 年之前 |
UbitUmarov
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0a1f497dee
code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
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7 年之前 |
UbitUmarov
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95595a8360
coment out missing or damage assets messages in uuidgather that are not very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
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7 年之前 |
UbitUmarov
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3c6790b061
several changes to iar/oar assets error reports
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7 年之前 |
UbitUmarov
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aea49070c9
change uuidgather a bit more
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7 年之前 |
UbitUmarov
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66c8b7202b
split some asset uuids gather i stages with dif possible errors, and dont let them be fatal
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7 年之前 |
UbitUmarov
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11d3860781
avoid some broken object assets present in osgrid inventories due to past problems, etc
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7 年之前 |
UbitUmarov
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e69057a1b6
dont fail saving a OAR because of a broken material
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7 年之前 |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |
UbitUmarov
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3e47df735b
exclude invalid collision sound (used as collision type flag) from assets UUIDGather
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8 年之前 |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 年之前 |
UbitUmarov
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371c9dd2af
bad merge?
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9 年之前 |
Justin Clark-Casey (justincc)
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a03d893f2c
Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory.
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9 年之前 |
Justin Clark-Casey (justincc)
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801a86ca03
When inspecting a script or notecard, also try to look up any assets embedded therein.
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10 年之前 |
Justin Clark-Casey (justincc)
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08606ae409
Make the IteratingUuidGatherer the only UuidGatherer.
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10 年之前 |
Justin Clark-Casey (justincc)
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f3ab7c0f5c
refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do.
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10 年之前 |
Justin Clark-Casey (justincc)
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9208fb5d54
refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated.
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10 年之前 |
Justin Clark-Casey (justincc)
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aeae34505f
When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.
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10 年之前 |
Justin Clark-Casey (justincc)
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06a5d6e9ef
Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller.
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10 年之前 |
Justin Clark-Casey (justincc)
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3a1ce2715a
Add "wearables check" console command
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10 年之前 |
Oren Hurvitz
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99ac770abb
Close streams immediately when we finish using them
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10 年之前 |
Oren Hurvitz
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998d7009a6
Eliminated many warnings
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10 年之前 |
Oren Hurvitz
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abb193ec94
In UuidGatherer, gather materials referenced in the prim's TextureEntry
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10 年之前 |
Melanie
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c6e9db5866
Merge branch 'master' into careminster
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10 年之前 |
dahlia
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7bd42fc42f
Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
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10 年之前 |
Oren Hurvitz
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3018b2c5d7
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
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11 年之前 |
Melanie
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e79fab91db
Intermediate commit. Sill errors.
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11 年之前 |
Justin Clark-Casey (justincc)
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e7a294e739
Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt.
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11 年之前 |
Melanie
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75c68fa29e
Merge branch 'master' into careminster
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11 年之前 |
Oren Hurvitz
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f1267730ef
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds.
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11 年之前 |