UbitUmarov
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457551d069
rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing
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7 years ago |
Melanie Thielker
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047e87458b
Correct whimsical spelling on a log message
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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fb46eb3344
pass touch_end as other touchs, make blockgrab work on nonphysical also
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8 years ago |
Melanie Thielker
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d42de53dda
Allow default permissions from the viewer to be applied to uploaded objects.
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8 years ago |
Robert Adams
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e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
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9 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
Diva Canto
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2c0cad6dd3
Renamed the namespaces too
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9 years ago |
UbitUmarov
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b82b16c954
take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
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9 years ago |
Diva Canto
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bb82076a4d
Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later.
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10 years ago |
UbitUmarov
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ca8b0e6a1d
replace debug msgs by others
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10 years ago |
UbitUmarov
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ed47874197
several debug msgs, need to be removed asap
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10 years ago |
dahlia
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a2866b85f3
add newRegion parameter to CrossAgentToNewRegion event and trigger the event after crossing thread is invoked
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10 years ago |
dahlia
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269a6410a0
add EventManager event OnCrossAgentToNewRegion
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10 years ago |
Melanie
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75c68fa29e
Merge branch 'master' into careminster
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11 years ago |
Justin Clark-Casey (justincc)
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2cd95fac73
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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11 years ago |
Melanie
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e82d4154a2
Merge branch 'master' into careminster
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11 years ago |
Diva Canto
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7c1eb86c7d
Don't post Link asset types back to the home grid
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11 years ago |
Melanie
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ffcee82b1d
Merge branch 'master' into careminster
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11 years ago |
Justin Clark-Casey (justincc)
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f6ce87c96d
Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
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11 years ago |
Justin Clark-Casey (justincc)
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149487ea0f
refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer
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11 years ago |
Melanie
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648e258b8e
Merge branch 'master' into careminster
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11 years ago |
Robert Adams
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439f11cc3c
Add region heartbeat start event to complement heartbeat end event.
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11 years ago |
Melanie
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ea8c5ba707
Merge branch 'master' into careminster
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11 years ago |
Robert Adams
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5920abbf8d
Add EventManager events triggered when a SOP is added or removed
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11 years ago |
Melanie
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8f949513fd
Merge branch 'master' into careminster
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11 years ago |
Justin Clark-Casey (justincc)
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53833babf9
Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so that these can be triggered by future code (not yet implemented).
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11 years ago |
Justin Clark-Casey (justincc)
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05ac6d3209
Save attachments on detach/exit if a contained script state has been changed.
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12 years ago |
Melanie
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e62b14024f
Merge branch 'master' into careminster
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12 years ago |
Oren Hurvitz
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1a6694b264
Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)
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12 years ago |