Commit History

Autor SHA1 Mensaxe Data
  root c7a02dc058 Merge branch 'master' of brain.opensimulator.org:/var/git/opensim %!s(int64=5) %!d(string=hai) anos
  root 0a4f0758fa Should have been in the last commit %!s(int64=5) %!d(string=hai) anos
  root c3f9b1568c Fix multi, and single tenancy on MapGet %!s(int64=5) %!d(string=hai) anos
  root e877c94b51 Add a but more status info on marker files %!s(int64=5) %!d(string=hai) anos
  root d8e558a3da Allow anyone to get a CAP to the console - check rights on use %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 68b0d9f31d errr use invariantculture compare not current %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 186e9e2838 at login do try proper region name match before sending just somewhere that looks similar %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 32a03a49fc lludp: direct encode terrain patchs packets %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 7b55d42b11 lludp fix max packet size on ack appends %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 343239c7c3 do not send animated attachments to viewers that do not support them. %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 6bc37f348e ooops bad zeroencode flag %!s(int64=5) %!d(string=hai) anos
  UbitUmarov e9d7ced733 just direct encode avatar animation also %!s(int64=5) %!d(string=hai) anos
  UbitUmarov a32060180f agent animation object ids are only for self avatar %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 155e499457 well let trees have special state and grass data block again. %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 95c4de6144 grass even more %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 4e7cddc6a8 vegetation is special %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 9ccc3ed756 make use of direct object update encoding %!s(int64=5) %!d(string=hai) anos
  UbitUmarov fbd741ece3 prims have at most 9 face textures %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 6ae1341c58 don't read from dbs wrong sound flags %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 9487f5cdd3 don't send irrelevant data %!s(int64=5) %!d(string=hai) anos
  UbitUmarov fdb1ce827b fix packet type %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 0970dc04e2 llupd add direct encode, with inline zeroencode, of objects update ( code path currently not in use) %!s(int64=5) %!d(string=hai) anos
  UbitUmarov cf0f3954a8 lludp do inline zeroencode of some(most) agent full updates (runprebuild) %!s(int64=5) %!d(string=hai) anos
  Robert Adams 87c81b5172 BulletSim: Add delay to stationary check after adding force to Avatar. %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 39f73b82d4 dont try to backup a object in the middle of possible multipack link %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 0944a96517 llupd direct encode object updates for agents; let terse updates be zeroencoded. This is not as spec but does work %!s(int64=5) %!d(string=hai) anos
  UbitUmarov b5ad1b7dcc remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 80056abbe7 OOOPPPSSS %!s(int64=5) %!d(string=hai) anos
  UbitUmarov ca1993c72d direct encode lludp terse object update, let contain texture entry %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 9da1ca2b44 ll rez objects: silent ginore null object id; remove redundante llSetColor code %!s(int64=5) %!d(string=hai) anos