UbitUmarov
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6978181075
Robust: allow Library assets to override old ones, so they can be updated easily from the xml files keeping same id (left FSAssets out)
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6 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
Oren Hurvitz
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d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
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10 years ago |
Melanie
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b9146a7922
Merge branch 'master' into careminster
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11 years ago |
Justin Clark-Casey (justincc)
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45dee383db
refactor: Reuse Get() method in AssetService to eliminate some copy/paste in other Get methods
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11 years ago |
Justin Clark-Casey (justincc)
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d05af4bdad
Fix bug in AssetService where requesting data only for an asset would throw an exception if the asset did not exist.
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11 years ago |
Melanie
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d0473b73da
Merge branch 'master' into careminster
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12 years ago |
Justin Clark-Casey (justincc)
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462ad336dc
Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService.
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12 years ago |
Melanie
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0c00abcce1
Merge branch 'master' into careminster
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12 years ago |
Justin Clark-Casey (justincc)
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293d0cc629
minor: Comment out "Deleting asset" log messages for now
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12 years ago |
Melanie
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6b5f3b49e7
Merge branch 'master' into careminster
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12 years ago |
Diva Canto
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8131a24cde
Send the config section name up to the service classes themselves (XInventory and Assets).
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12 years ago |
Melanie
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fdfc4ab2a8
Merge branch 'master' into careminster
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13 years ago |
Justin Clark-Casey (justincc)
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f2ff6d5186
Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side.
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13 years ago |
Melanie
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51bad0f8ae
Merge branch 'master' into bigmerge
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13 years ago |
Snoopy Pfeffer
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dfbfc9826a
Damaged assets, especially appearance textures, could crash the region server with a fatal exception.
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13 years ago |
Tom
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66dec3b874
Resolve merge commits, stage 1
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13 years ago |
Justin Clark-Casey (justincc)
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be357f8fee
Fix bug in persisting saved appearances for npcs
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13 years ago |
Justin Clark-Casey (justincc)
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6b51d8a10e
In the asset service, check that an asset exists before attempting to store it.
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13 years ago |
root
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c920ff9d1d
Merge branch 'master' into careminster-presence-refactor
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13 years ago |
Justin Clark-Casey (justincc)
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c3d82bdcb1
When loading library asset set, only store an asset if it's different from an existing one with the same id.
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13 years ago |
Melanie
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b451cc1ebb
Merge branch 'master' into careminster-presence-refactor
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13 years ago |
Justin Clark-Casey (justincc)
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913e6b70c6
minor: slightly shorten "show digest" printing code
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13 years ago |
Justin Clark-Casey (justincc)
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621279e498
on asset "show digest" command, print out the asset type name (e.g. texture) as well as its number
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13 years ago |
Justin Clark-Casey (justincc)
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9ff94a3a44
Say which filename an asset has been dumped to on a successful dump
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13 years ago |
Justin Clark-Casey (justincc)
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46baadbb65
remove the NDesk.Options using since didn't end up needing it
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13 years ago |
Justin Clark-Casey (justincc)
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bc49a0bc5d
Add "dump asset" command to the asset service for debugging purposes.
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13 years ago |
Melanie
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474910c9d6
Merge branch 'master' into careminster-presence-refactor
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13 years ago |
Justin Clark-Casey (justincc)
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a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
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13 years ago |