Commit történet

Szerző SHA1 Üzenet Dátum
  UbitUmarov 6978181075 Robust: allow Library assets to override old ones, so they can be updated easily from the xml files keeping same id (left FSAssets out) 6 éve
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 éve
  UbitUmarov 371c9dd2af bad merge? 9 éve
  Oren Hurvitz d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. 10 éve
  Melanie b9146a7922 Merge branch 'master' into careminster 11 éve
  Justin Clark-Casey (justincc) 45dee383db refactor: Reuse Get() method in AssetService to eliminate some copy/paste in other Get methods 11 éve
  Justin Clark-Casey (justincc) d05af4bdad Fix bug in AssetService where requesting data only for an asset would throw an exception if the asset did not exist. 11 éve
  Melanie d0473b73da Merge branch 'master' into careminster 12 éve
  Justin Clark-Casey (justincc) 462ad336dc Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService. 12 éve
  Melanie 0c00abcce1 Merge branch 'master' into careminster 12 éve
  Justin Clark-Casey (justincc) 293d0cc629 minor: Comment out "Deleting asset" log messages for now 12 éve
  Melanie 6b5f3b49e7 Merge branch 'master' into careminster 12 éve
  Diva Canto 8131a24cde Send the config section name up to the service classes themselves (XInventory and Assets). 12 éve
  Melanie fdfc4ab2a8 Merge branch 'master' into careminster 13 éve
  Justin Clark-Casey (justincc) f2ff6d5186 Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side. 13 éve
  Melanie 51bad0f8ae Merge branch 'master' into bigmerge 13 éve
  Snoopy Pfeffer dfbfc9826a Damaged assets, especially appearance textures, could crash the region server with a fatal exception. 13 éve
  Tom 66dec3b874 Resolve merge commits, stage 1 13 éve
  Justin Clark-Casey (justincc) be357f8fee Fix bug in persisting saved appearances for npcs 13 éve
  Justin Clark-Casey (justincc) 6b51d8a10e In the asset service, check that an asset exists before attempting to store it. 13 éve
  root c920ff9d1d Merge branch 'master' into careminster-presence-refactor 13 éve
  Justin Clark-Casey (justincc) c3d82bdcb1 When loading library asset set, only store an asset if it's different from an existing one with the same id. 13 éve
  Melanie b451cc1ebb Merge branch 'master' into careminster-presence-refactor 13 éve
  Justin Clark-Casey (justincc) 913e6b70c6 minor: slightly shorten "show digest" printing code 13 éve
  Justin Clark-Casey (justincc) 621279e498 on asset "show digest" command, print out the asset type name (e.g. texture) as well as its number 13 éve
  Justin Clark-Casey (justincc) 9ff94a3a44 Say which filename an asset has been dumped to on a successful dump 13 éve
  Justin Clark-Casey (justincc) 46baadbb65 remove the NDesk.Options using since didn't end up needing it 13 éve
  Justin Clark-Casey (justincc) bc49a0bc5d Add "dump asset" command to the asset service for debugging purposes. 13 éve
  Melanie 474910c9d6 Merge branch 'master' into careminster-presence-refactor 13 éve
  Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. 13 éve