Commit History

Author SHA1 Message Date
  UbitUmarov fbd741ece3 prims have at most 9 face textures 5 years ago
  UbitUmarov 0c38d52538 cosmetics on terrain patchs 5 years ago
  UbitUmarov a8308e2a13 coment out a debug line 6 years ago
  UbitUmarov ee6034f751 several changes to materials, add llSet*PrimtiveParams*() support for them. They may be very broken now :( 6 years ago
  Melanie Thielker 5a18ea31cf Make negative asset caching actually work 7 years ago
  Melanie Thielker a17db1b3cd Comment two very spammy debug messages that the usr can't do anything about 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  Melanie Thielker f021c64eb0 Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone. 7 years ago
  UbitUmarov 72e20028d1 safeguard against unknown material replacemet 8 years ago
  UbitUmarov b5e7816b77 try to reduce the amount of assets created editing materials 8 years ago
  UbitUmarov 6526de04cb make sure materials are cached. Split POST and PUT handlers for better readability 8 years ago
  Oren Hurvitz 373455a6fa Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}") 9 years ago
  Cinder 7edaf1d851 Add MaxMaterialsPerTransaction to SimFeatures 9 years ago
  dahlia 95a0f0d47b replace accidently deleted line from last commit 9 years ago
  dahlia bde7b2a7b5 Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini 9 years ago
  Diva Canto 89c1ac4cff Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do. 9 years ago
  Justin Clark-Casey (justincc) b59812b4e3 If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning. 10 years ago
  Justin Clark-Casey (justincc) 696df33e5c In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception 10 years ago
  dahlia af58631f00 rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets. 10 years ago
  dahlia 1cae3664a5 add null texture entry face check before converting legacy materials 10 years ago
  dahlia 36d8a24a86 force SOG update when converting legacy materials to ensure changes are persisted 10 years ago
  dahlia 95c926b2cd delay texture entry parsing until absolutely necessary while converting legacy materials 10 years ago
  dahlia 28723beb0c Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets 10 years ago
  Oren Hurvitz d1f16c4b4b Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator. 10 years ago
  Oren Hurvitz 68d83425c6 When asked to change the Material for one face, change only that face; not the default material 11 years ago
  Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default 11 years ago
  Oren Hurvitz ca0336d834 Renamed MaterialsDemoModule to MaterialsModule 11 years ago