UbitUmarov
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7b55d42b11
lludp fix max packet size on ack appends
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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0944a96517
llupd direct encode object updates for agents; let terse updates be zeroencoded. This is not as spec but does work
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%!s(int64=5) %!d(string=hai) anos |
Robert Adams
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bd1b992aaf
Add Thread.ResetAbort() to various thread loops to clean up errors on
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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bcf05afd64
direct encode terseupdates
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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4de5e14e54
issues with udp buffers pool on heavy load
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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a07951b044
fix UDPBuffersPoolCount value (readable with stats show clientstack
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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d5d4dc4754
zero decode using a buffer from the pool
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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d01165818d
change UDPPacketBuffer pools (does waste a bit of memory)
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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0c38d52538
cosmetics on terrain patchs
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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b24c669c16
more on the hack (runprebuild)
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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02492f7b15
replace my hack by others hack
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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817b622b79
changes on updates
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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cf89799c0b
changes on updates
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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4a73cc81dc
now break several things at same time... sog/sop updates, threads options,...
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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7a4d8017d7
simplify a bit
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%!s(int64=6) %!d(string=hai) anos |
UbitUmarov
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d179b2dda1
avoid data references stuck in packet pools
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%!s(int64=6) %!d(string=hai) anos |
UbitUmarov
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3741abab7c
udp threads don't need to be fg
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%!s(int64=6) %!d(string=hai) anos |
UbitUmarov
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cf33e0440a
reduce some threads priority
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%!s(int64=6) %!d(string=hai) anos |
UbitUmarov
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9e4bf3439c
change throtle datasnapshot get
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%!s(int64=6) %!d(string=hai) anos |
UbitUmarov
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d38161f83d
retire our BlockingQueue replaced by BlockingCollection and cross fingers
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%!s(int64=6) %!d(string=hai) anos |
UbitUmarov
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49b4408782
some cleanup
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%!s(int64=6) %!d(string=hai) anos |
UbitUmarov
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ad43cc6784
change llclient async udp packets processing. Removed the shared Jobengine that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds )
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%!s(int64=7) %!d(string=hai) anos |
UbitUmarov
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3ba63dde6e
udp is not tcp. If mono versions have bronke udp sento, better update, also having 300 threads because object select is not funny
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%!s(int64=7) %!d(string=hai) anos |
UbitUmarov
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e650a4ff16
remove excessive notion of paralelism
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%!s(int64=7) %!d(string=hai) anos |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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%!s(int64=7) %!d(string=hai) anos |
Melanie Thielker
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69776aa70c
Remove the AllowAlternatePorts option. It wasn't implemented anyway.
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%!s(int64=8) %!d(string=hai) anos |
UbitUmarov
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b2c553b459
work around some warnings
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%!s(int64=8) %!d(string=hai) anos |
UbitUmarov
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e281876ecd
restore higher resolution clock on udpserver and lower uaeraccouts caching time
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%!s(int64=8) %!d(string=hai) anos |
UbitUmarov
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d8812ba2d1
revert to lower resolution clock on udpserver for testing
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%!s(int64=8) %!d(string=hai) anos |
UbitUmarov
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c349a1a5e7
also log estimated average Util.GetTimeStampMS() resolution
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%!s(int64=8) %!d(string=hai) anos |