Commit History

Autor SHA1 Mensaxe Data
  UbitUmarov 32a03a49fc lludp: direct encode terrain patchs packets %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 343239c7c3 do not send animated attachments to viewers that do not support them. %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 6bc37f348e ooops bad zeroencode flag %!s(int64=5) %!d(string=hai) anos
  UbitUmarov e9d7ced733 just direct encode avatar animation also %!s(int64=5) %!d(string=hai) anos
  UbitUmarov a32060180f agent animation object ids are only for self avatar %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 155e499457 well let trees have special state and grass data block again. %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 95c4de6144 grass even more %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 4e7cddc6a8 vegetation is special %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 9ccc3ed756 make use of direct object update encoding %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 9487f5cdd3 don't send irrelevant data %!s(int64=5) %!d(string=hai) anos
  UbitUmarov fdb1ce827b fix packet type %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 0970dc04e2 llupd add direct encode, with inline zeroencode, of objects update ( code path currently not in use) %!s(int64=5) %!d(string=hai) anos
  UbitUmarov cf0f3954a8 lludp do inline zeroencode of some(most) agent full updates (runprebuild) %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 0944a96517 llupd direct encode object updates for agents; let terse updates be zeroencoded. This is not as spec but does work %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 80056abbe7 OOOPPPSSS %!s(int64=5) %!d(string=hai) anos
  UbitUmarov ca1993c72d direct encode lludp terse object update, let contain texture entry %!s(int64=5) %!d(string=hai) anos
  UbitUmarov bcf05afd64 direct encode terseupdates %!s(int64=5) %!d(string=hai) anos
  UbitUmarov fe46f8cd1d avoid packet split on terseupdates %!s(int64=5) %!d(string=hai) anos
  UbitUmarov d01165818d change UDPPacketBuffer pools (does waste a bit of memory) %!s(int64=5) %!d(string=hai) anos
  UbitUmarov b56eb2fe63 estate kick now just kill user connection if on same region. The teleport home we did, does not make much sense, and would need more work anyways %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 2f3101e1d2 typos, thx %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 75e48610e7 place a global cooldown of 2 min on god map generation %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 6bb8055cc2 change last commit to do as console comand generate map %!s(int64=5) %!d(string=hai) anos
  fly-man- 45de5eb638 Allow Grid owners to regenerate a maptile for a region manually through the use of the God Tools %!s(int64=6) %!d(string=hai) anos
  UbitUmarov 6479eb9022 change encoding few event cap messages %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 52e5f58c9a add a try catch on HandleMapItemRequest %!s(int64=5) %!d(string=hai) anos
  UbitUmarov cc204a279e change encoding of a another event cap message %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 695d807696 change encoding of a few event caps messages %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 3ee70aac0b mess around with prioritizer %!s(int64=5) %!d(string=hai) anos
  UbitUmarov eb9ac87dd9 fix a bad c&p %!s(int64=5) %!d(string=hai) anos