Melanie Thielker
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a5151bb337
Refactor asset handling as per Ubit's suggestion
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7 years ago |
Melanie Thielker
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5a18ea31cf
Make negative asset caching actually work
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
Melanie Thielker
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f021c64eb0
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
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7 years ago |
UbitUmarov
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736490dcb6
dont send baked textures assets, but send cache information
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10 years ago |
UbitUmarov
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a1cc218f10
*DANGER* make baked textures cross and make use of it * UNTESTED *
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10 years ago |
UbitUmarov
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7486684436
update the max number of texture faces and wearables to current values.
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10 years ago |
UbitUmarov
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c3f9c99fb3
DANGER... changed bakedtextures caching. Assuming grid baking is cache
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10 years ago |
teravus
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6797ac1474
* This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
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12 years ago |
teravus
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77cc7ce399
* Partial Commit for Avatar Appearance to include the functionality of Cached Bakes.
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12 years ago |