Commit History

作者 SHA1 備註 提交日期
  UbitUmarov 7eeaee631d avoid a null ref 6 年之前
  UbitUmarov eb5fe57a17 more use of simpler xml encoder on inventory fetch, plus other cosmetics 6 年之前
  UbitUmarov 4d051f3acb add missing folders version 6 年之前
  UbitUmarov 22666ad18a cleanup a bit more 6 年之前
  UbitUmarov fc224b444a avoid some large unnecessary strings 6 年之前
  UbitUmarov 49b4408782 some cleanup 6 年之前
  UbitUmarov ccd47d0cf1 improve LLSDHelpers DeserialiseOSDMap 6 年之前
  UbitUmarov 254b26a7d5 fix merge 7 年之前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年之前
  UbitUmarov ccaa7a4a8a save a few lists scaning 8 年之前
  UbitUmarov 2cacd77d41 let FS get a answer to folder uuid.zero, (still seems a no op); send 8 年之前
  UbitUmarov 2c6db4f617 fix a typo 8 年之前
  UbitUmarov 46c55b6fa0 some cleanup on FetchInvDescHandler 8 年之前
  UbitUmarov eaefae7e20 don't loose inventory items when there are bad folders 8 年之前
  Melanie Thielker ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to 8 年之前
  UbitUmarov 7fb1063990 dont send of the contents of LinkFolders also on Multiple folder fetch. Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does 9 年之前
  UbitUmarov aa64d3bb7c dont send of the contents of LinkFolders 9 年之前
  UbitUmarov 08187cb599 inventory mess return to the state before divas cache issue 9 年之前
  UbitUmarov 7841628313 change to avn fecthinventory and webfecth.. code 9 年之前
  Oren Hurvitz 14b4d8bad7 Eliminated several warnings 9 年之前
  Diva Canto b5ac0e1ab8 FetchInventoryDescendents2: Signal to the viewer that folder with UUID.Zero is a bad folder. Don't even go to the backend to ask for it, because that will likely kill the sim. Apparently Firestorm requests folder Zero quite often. 9 年之前
  Diva Canto 52d9ea1cee Mantis #7603 -- bad folders in inventory could produce null pointer exception. Thanks for the line numbers in the exception trace. 9 年之前
  Diva Canto ea5aa82c2c Mantis #7567. Once again, avoiding prefetching linked items within linked folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully. 9 年之前
  Diva Canto bac53387a9 Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). 9 年之前
  Diva Canto 3141664d6b I suspect the viewer doesn't need the target of linked items inside linked folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify. 9 年之前
  Diva Canto 8de65a8fb3 Mantis #7594: putting things as they were before regarding duplicate removal. Also added test to check that duplicates are being removed. The test passes. I have no idea how duplicates would not be removed, as reported in the mantis. 9 年之前
  Diva Canto 442c025335 Mantis #7594. Fixing the broken code I just introduced. 9 年之前
  Diva Canto 7b5e97f04f More on mantis #7594, this a=time addressing the reported exception, which seems to be a separate issue from the duplicate folders. 9 年之前
  Diva Canto 7effd3b158 Mantis #7594. This should be functionally equivalent to what it was, but just in case mono has a bug in List<T>.Find, here is the Linq equivalent of distinct-ness. 9 年之前
  Diva Canto f992ed0f40 Added unit tests for FetchInventoryDescendents http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents 9 年之前