Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 years ago
  Justin Clark-Casey (justincc) 083ba72b28 Fix a bug where the non-root parts of rezzed objects that had previously been attachments were sending their old attachment values to the client. 13 years ago
  Justin Clark-Casey (justincc) ca9a054bba Don't set a GridUser entry for NPCs. 13 years ago
  Justin Clark-Casey (justincc) 7d58b5fa15 move common code into AttachmentsModule.DeleteAttachmentsFromScene() 13 years ago
  Justin Clark-Casey (justincc) 3aa86d22d1 If a FireAndForget thread terminates with an exception, then catch and log rather than letting it terminate the simulator. 13 years ago
  Justin Clark-Casey (justincc) e69f246b86 refactor: move multiple class to set avatar height into associated SP.AddToPhysicalScene() 13 years ago
  Justin Clark-Casey (justincc) 899d109e82 get rid of appearance null checks - this is never null 13 years ago
  Justin Clark-Casey (justincc) 8c703022c1 In WorldCommModule, replace the useless Attachments == null check with Attachments.Count == 0 instead 13 years ago
  Justin Clark-Casey (justincc) d3c03658aa minor: remove mono compiler warning 13 years ago
  Justin Clark-Casey (justincc) 54839d28ad remove pointless m_attachments == null check since this field is never null 13 years ago
  Justin Clark-Casey (justincc) 5a5206449f minor: seal up another instance of using the appearance list without locking 13 years ago
  Justin Clark-Casey (justincc) 32444d98cb Make SP.Attachments available as sp.GetAttachments() instead. 13 years ago
  Justin Clark-Casey (justincc) 2acfff9f6d remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments() 13 years ago
  Justin Clark-Casey (justincc) 1809aaf74c minor: remove already processed avatar null check in Scene.RemoveClient() 13 years ago
  Justin Clark-Casey (justincc) ddc733cd3d refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule 13 years ago
  Justin Clark-Casey (justincc) 91f59f246f also get "nant clean" to remove old .mdb from .exe and .dll 13 years ago
  Justin Clark-Casey (justincc) 9e4153f16b Hack our copy of Prebuild to just delete the dlls and mdbs in Physics, so as to leave the new config file 13 years ago
  Justin Clark-Casey (justincc) 04bafd2122 refactor: Move ScenePresence.RezAttachments() into AttachmentsModule 13 years ago
  Justin Clark-Casey (justincc) a90e1cf3aa add Name property to ISceneEntity 13 years ago
  Justin Clark-Casey (justincc) 1de68b34d9 refactor: migrate DropObject handling fully into AttachmentsModule from Scene 13 years ago
  Justin Clark-Casey (justincc) 37a5cf5783 minor: comment out friends number logging from login for now 13 years ago
  Justin Clark-Casey (justincc) 953611af53 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 13 years ago
  Justin Clark-Casey (justincc) e7a515bab0 Fix bug where attachments were remaining on the avatar after being dropped. 13 years ago
  Robert Adams b705ad477e BulletSim: update values in OpenSimDefaults.ini to the same as defaults in the source. 13 years ago
  Robert Adams b281163457 BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read. 13 years ago
  Mic Bowman 17dab7245f Merge branch 'master' into bulletsim 13 years ago
  Justin Clark-Casey (justincc) be357f8fee Fix bug in persisting saved appearances for npcs 13 years ago
  Robert Adams 96dce3e16c Use GetMeshKey from PrimitiveBaseShape. 13 years ago
  Mic Bowman 648866b597 Merge branch 'master' into bulletsim 13 years ago
  Robert Adams 18037d41c4 Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape 13 years ago