Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 62b2450529 remove the unused SP.initializeScenePresence() 12 years ago
  Justin Clark-Casey (justincc) 56cd7d9685 stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time. 12 years ago
  Justin Clark-Casey (justincc) 00f8946bd4 minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message. 12 years ago
  Justin Clark-Casey (justincc) 294120c9d3 comment out some recent terrain texture logging 12 years ago
  Justin Clark-Casey (justincc) ea0f78c971 Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object 12 years ago
  Justin Clark-Casey (justincc) dab6387bba lock AvatarAppearance.m_attachments when we use it 12 years ago
  Justin Clark-Casey (justincc) 44a491f36b uncomment Standalone config in OpenSim.ini.example. 12 years ago
  Oren Hurvitz 7f318277f1 When creating an OAR, optionally exclude objects according to their permissions 12 years ago
  Justin Clark-Casey (justincc) 517932722b minor: put <remarks> tags around some method doc 12 years ago
  Justin Clark-Casey (justincc) 728fd0b1b8 lock attachments when enumerating through them in ScenePresence.CopyTo(). 13 years ago
  Justin Clark-Casey (justincc) 9c32b131fd Add extra log information when attachments fail validation 13 years ago
  Justin Clark-Casey (justincc) 7531851bec reinstate the validation logging on teleport. A 'fail' of validation still doesn't prevent the actual teleport. 13 years ago
  Justin Clark-Casey (justincc) de28c9cd24 Stop the UserManagementModule logging every user it adds for now 13 years ago
  Oren Hurvitz 1dd904b78e Delay loading scripts until the scene has finished loading 13 years ago
  Kevin Houlihan 7cafc2e46e Added a check to the CreateRegion method of the RemoteAdmin module that the specified user exists. 13 years ago
  Micheil Merlin 28961dd1cf llSetPrimitiveParams Prim type params precision errors 13 years ago
  Justin Clark-Casey (justincc) bea2e0f32b Comment out the part of the load oar code that zeroes out prim sit target orientations and positions. 13 years ago
  Justin Clark-Casey (justincc) 655935db49 Use a copy of the inventory items list to register users in the thread started by GetFolderContent(), to protect ourselves against callers modifying lists 13 years ago
  Justin Clark-Casey (justincc) 42790f021f Fix unit tests from RegionSettings commit 13 years ago
  Justin Clark-Casey (justincc) 086bf9f15d Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero. 13 years ago
  Justin Clark-Casey (justincc) f5eace6781 Fix test failure. Oversight in setting up the tests themselves. 13 years ago
  Justin Clark-Casey (justincc) 9615292133 Centralize module setup for NPC tests. 13 years ago
  Justin Clark-Casey (justincc) 96a3b68086 Remember to set and unset the fire and forget method at the top of the attachment and npc tests 13 years ago
  Justin Clark-Casey (justincc) bd5d2cb043 Use scene presence agent id for rezzed object ownership rather than item owner. 13 years ago
  Justin Clark-Casey (justincc) 3e7960d161 Increase information in logging for UserAgentServiceConnector. 13 years ago
  Justin Clark-Casey (justincc) 08bd16285d When invoking any of the OSSL teleport functions, do it on a separate thread rather than the script thread. 13 years ago
  Justin Clark-Casey (justincc) 7cadb89a0f When a region is added to the HG Inventory Broker, also pass this through to the embedded local inventory connector to prevent an NRE when that connector tries to lookup the UserManager through the scene. 13 years ago
  Justin Clark-Casey (justincc) d7a516d885 Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConnector 13 years ago
  Justin Clark-Casey (justincc) e6cd4defdb Lock m_pendingObjects when calling GetPendingObjectsCount(). 13 years ago
  Justin Clark-Casey (justincc) 3d4d3427cd Comment out SceneViewer.Reset() and stop calling from Close() since this is useless work as a closed scene object is never reset. 13 years ago