Justin Clark-Casey (justincc)
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0c23764ce2
get autopilot/go here to work immediately.
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13 years ago |
Justin Clark-Casey (justincc)
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1c126e6e22
refactor: Move update_movement_flag and the final check inside the m_allowMovement if in HandleAgentUpdate() since it's logically only ever used there
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13 years ago |
Justin Clark-Casey (justincc)
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f9689f5cc9
refactor: move out code from HandleAgentUpdate() which processes updates to move to a set position
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13 years ago |
Justin Clark-Casey (justincc)
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c122489e09
Partially fix autopilot/go here
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13 years ago |
Justin Clark-Casey (justincc)
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b6ac1c46cd
Get rid of AvatarAppearance.Owner to simplify the code.
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13 years ago |
Justin Clark-Casey (justincc)
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59f548cda8
Get osNpcCreate appearance working with avatars that are currently in the scene.
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13 years ago |
Justin Clark-Casey (justincc)
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22f25fae38
Hack around with the NPC module to get osNpcCreate() partially working again.
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13 years ago |
Mic Bowman
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ad84728aba
Add localID to physical object creation functions.
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13 years ago |
dahlia
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eaa33cf478
adjust avatar terse update packet filter distance error threshold based on avatar speed
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13 years ago |
Justin Clark-Casey (justincc)
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04ecd748d9
remove further mono compiler warnings
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13 years ago |
Diva Canto
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6c503e75ac
Put the previous state back in the attachments in case the agent transfer fails.
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13 years ago |
dahlia
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4c59d57596
use getters instead of member variables in velocity network filter code and add some more descriptive comments.
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13 years ago |
dahlia
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13ab00e45a
adjust terse avatar update filtering to send updates when distance traveled does not match expected distance, rather than at a fixed time period. this should smooth avatar motion somewhat when moving in a straight line and velocity is constant.
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13 years ago |
Diva Canto
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00e94b0ba8
Check for RegionID instead of RegionHandle. Other minor tweaks
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13 years ago |
Diva Canto
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4d5d6222f7
Delaying starting the scripts on TPs and crossings until the agent is root.
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13 years ago |
Diva Canto
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0d49611f6d
Remove the scripts of the attachments in the departing region and recreate them if fail.
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13 years ago |
Diva Canto
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73caa4e94a
Minor correction to yesterday's changes. Make normal prim crossing (no attach) work well again.
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13 years ago |
Diva Canto
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9892e115cc
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
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13 years ago |
dahlia
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16f6f55f2d
network traffic reduction - decrease update frequency for moving avatars when velocity is unchanged
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13 years ago |
Mic Bowman
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77ab7ce084
Fixed the transmission of throttles from root agent to child
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13 years ago |
Justin Clark-Casey (justincc)
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2b04cab1ee
change some log messages from info to debug
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13 years ago |
Mic Bowman
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5a16fa882c
Parameterizes the view distance used to compute and manage
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13 years ago |
Justin Clark-Casey (justincc)
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dd9efc1838
extend TestChildAgentEstablished() test slightly to put in EntityTransferModule. Not yet enabled.
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13 years ago |
Justin Clark-Casey (justincc)
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e774679f62
minor: add method doc to a few ScenePresence methods
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13 years ago |
Justin Clark-Casey (justincc)
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4725221435
Stop the avatar sometimes pausing for more than a second on the border when region crossing.
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13 years ago |
Melanie
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d90b0c53ec
Fix bumping into sim borders and check estate bans for walking crossings
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13 years ago |
Melanie
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17801bd78b
Add a TeleportFlags member to SP so we can tell how we got there.
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13 years ago |
Diva Canto
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a07375a7ae
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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13 years ago |
Diva Canto
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c98d1cffe2
Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
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13 years ago |
Justin Clark-Casey (justincc)
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3083c517a0
minor: resolve some mono compiler warnings
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13 years ago |