nlin
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bfdf2479fb
Improve parsing of joint parameters for NINJA physics (Mantis #2966).
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16 years ago |
Homer Horwitz
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a72d3522ff
Slight optimisation: Don't check for duplication if we won't use the result anyway.
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16 years ago |
Jeff Ames
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2be0f7a6f0
Update svn properties, minor formatting cleanup.
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16 years ago |
Teravus Ovares
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ec2dc354b4
* Applying Nlin's NINJA Joint patch. v2. Mantis# 2874
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16 years ago |
Charles Krinke
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62dd67b8b8
Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:
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16 years ago |
Dahlia Trimble
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2537a4098a
Enabled complex meshing for simple box prims with non-zero shear
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16 years ago |
Justin Clarke Casey
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3b0db66b92
* Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks
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16 years ago |
Teravus Ovares
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7f80eff067
* Committing a slightly distilled version of nlin's ODECharacter race condition eliminator.
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16 years ago |
Teravus Ovares
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3844e73d27
* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
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16 years ago |
Teravus Ovares
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e61dacb928
* Adds some rudimentary error handling to the physics debug drawstuff tool.
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16 years ago |
Teravus Ovares
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76e1462dff
* Tweaks physics so that linked prim are a single body. This will make linked prim more stable and probably the last obstacle to vehicles physics wise.
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16 years ago |
Justin Clarke Casey
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b4db3a550a
* Apply http://opensimulator.org/mantis/view.php?id=2750 with a small tweak.
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16 years ago |
Melanie Thielker
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6f0e068cf1
Guard against a strange nullref in ODE
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16 years ago |
Charles Krinke
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087d2f9147
Enabled SoftERP for the contact structure but not SoftCFM.
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16 years ago |
Charles Krinke
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c6ed72b4fa
Clean up a few comments.
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16 years ago |
Charles Krinke
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9299be0080
Revert last checkin. Avatars fall through non-physical prims now.
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16 years ago |
Charles Krinke
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1e376deedd
Added soft_cfm and soft_erp to the general "contact" initialization
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16 years ago |
Teravus Ovares
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dfc12d591c
* Add a config option for filtering collisions. Sometimes, under load, this seems to cause bouncing on really thin flat prim.
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16 years ago |
Teravus Ovares
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11fd935038
* Changed the dupe collision depth limiter to be slightly more restrictive. (less chance for a dupe)
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16 years ago |
Teravus Ovares
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0916b38b83
* Fix an over compensation for bounciness on flat Primitive
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16 years ago |
Teravus Ovares
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a6df2011f7
* Adds a lot of stability and performance to the physics engine. The avatar bounces less and things are a bit less explosive.
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16 years ago |
Justin Clarke Casey
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82b7374ed2
* minor: get rid of pointless ipeSender
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16 years ago |
Teravus Ovares
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68d85497ad
* Releases the inter-region thread synchronization between physics in ODE on the same instance.
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16 years ago |
Teravus Ovares
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180e3de50f
* Cleaned up tons of code duplication in ODEPrim
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16 years ago |
Teravus Ovares
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f344f26bd8
* Based on user reports, it looks like the OS specific settings have been unified as far as tuning (thank heavens).
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16 years ago |
Teravus Ovares
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2ede1a3ce7
* This updates ODE to the most up-to-date version as of today. 1558
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16 years ago |
Dahlia Trimble
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232aa783ad
Disabled use of ODE internal geometry to see if it affects the "waves finger" error
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16 years ago |
Dahlia Trimble
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52af9b3fd7
ODE was using a box collision shape for some spheres - changed those cases to now use a mesh instead.
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16 years ago |
Dahlia Trimble
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e6afb28355
re-enabled some ODE internal proxies for some simple prim types to try to save some more memory
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16 years ago |
Justin Clarke Casey
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8ff1bc5b03
* Make the ode simulation update loop print out the stack if an exception occurs (at least, this is what will happen on linux)
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16 years ago |