Historique des commits

Auteur SHA1 Message Date
  nlin bfdf2479fb Improve parsing of joint parameters for NINJA physics (Mantis #2966). il y a 15 ans
  Homer Horwitz a72d3522ff Slight optimisation: Don't check for duplication if we won't use the result anyway. il y a 15 ans
  Jeff Ames 2be0f7a6f0 Update svn properties, minor formatting cleanup. il y a 16 ans
  Teravus Ovares ec2dc354b4 * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874 il y a 16 ans
  Charles Krinke 62dd67b8b8 Mantis#2796. Thank you kindly, Gerhard for a patch that addresses: il y a 16 ans
  Dahlia Trimble 2537a4098a Enabled complex meshing for simple box prims with non-zero shear il y a 16 ans
  Justin Clarke Casey 3b0db66b92 * Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks il y a 16 ans
  Teravus Ovares 7f80eff067 * Committing a slightly distilled version of nlin's ODECharacter race condition eliminator. il y a 16 ans
  Teravus Ovares 3844e73d27 * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect. il y a 16 ans
  Teravus Ovares e61dacb928 * Adds some rudimentary error handling to the physics debug drawstuff tool. il y a 16 ans
  Teravus Ovares 76e1462dff * Tweaks physics so that linked prim are a single body. This will make linked prim more stable and probably the last obstacle to vehicles physics wise. il y a 16 ans
  Justin Clarke Casey b4db3a550a * Apply http://opensimulator.org/mantis/view.php?id=2750 with a small tweak. il y a 16 ans
  Melanie Thielker 6f0e068cf1 Guard against a strange nullref in ODE il y a 16 ans
  Charles Krinke 087d2f9147 Enabled SoftERP for the contact structure but not SoftCFM. il y a 16 ans
  Charles Krinke c6ed72b4fa Clean up a few comments. il y a 16 ans
  Charles Krinke 9299be0080 Revert last checkin. Avatars fall through non-physical prims now. il y a 16 ans
  Charles Krinke 1e376deedd Added soft_cfm and soft_erp to the general "contact" initialization il y a 16 ans
  Teravus Ovares dfc12d591c * Add a config option for filtering collisions. Sometimes, under load, this seems to cause bouncing on really thin flat prim. il y a 16 ans
  Teravus Ovares 11fd935038 * Changed the dupe collision depth limiter to be slightly more restrictive. (less chance for a dupe) il y a 16 ans
  Teravus Ovares 0916b38b83 * Fix an over compensation for bounciness on flat Primitive il y a 16 ans
  Teravus Ovares a6df2011f7 * Adds a lot of stability and performance to the physics engine. The avatar bounces less and things are a bit less explosive. il y a 16 ans
  Justin Clarke Casey 82b7374ed2 * minor: get rid of pointless ipeSender il y a 16 ans
  Teravus Ovares 68d85497ad * Releases the inter-region thread synchronization between physics in ODE on the same instance. il y a 16 ans
  Teravus Ovares 180e3de50f * Cleaned up tons of code duplication in ODEPrim il y a 16 ans
  Teravus Ovares f344f26bd8 * Based on user reports, it looks like the OS specific settings have been unified as far as tuning (thank heavens). il y a 16 ans
  Teravus Ovares 2ede1a3ce7 * This updates ODE to the most up-to-date version as of today. 1558 il y a 16 ans
  Dahlia Trimble 232aa783ad Disabled use of ODE internal geometry to see if it affects the "waves finger" error il y a 16 ans
  Dahlia Trimble 52af9b3fd7 ODE was using a box collision shape for some spheres - changed those cases to now use a mesh instead. il y a 16 ans
  Dahlia Trimble e6afb28355 re-enabled some ODE internal proxies for some simple prim types to try to save some more memory il y a 16 ans
  Justin Clarke Casey 8ff1bc5b03 * Make the ode simulation update loop print out the stack if an exception occurs (at least, this is what will happen on linux) il y a 16 ans