Commit Verlauf

Autor SHA1 Nachricht Datum
  Justin Clarke Casey 7c2f8e2ee9 * Get rid of the phenomena where the avatar sometimes reverts to the stand animation when flying across borders vor 16 Jahren
  Justin Clarke Casey b03e34dd2d * Fix http://opensimulator.org/mantis/view.php?id=2517 vor 16 Jahren
  Justin Clarke Casey 0d6eb37ac5 * minor: Make it clear that non-scheduled updates can happen outside of the per frame update heartbeat vor 16 Jahren
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman vor 16 Jahren
  Jeff Ames 6ef9d4da90 Formatting cleanup. vor 16 Jahren
  Justin Clarke Casey b290ce405f * Remove a bug I created in r5171 where taking an object would terminate the client session vor 16 Jahren
  Justin Clarke Casey 3a111650cb * minor: override the name of the sog such that it gets/sets the root part name vor 16 Jahren
  Jeff Ames 65c5efe43b Formatting cleanup. vor 16 Jahren
  Justin Clarke Casey 587f6ab645 * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene vor 16 Jahren
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. vor 16 Jahren
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. vor 16 Jahren
  Teravus Ovares 1c697ef0d2 * You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales. vor 16 Jahren
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). vor 16 Jahren
  Johan Berntsson 7f5e1546e2 Removing redundant code vor 16 Jahren
  Teravus Ovares 3d1b4f8578 * On Ray casting. Now returning the face normal of the collision face. vor 16 Jahren
  Jeff Ames 47180080f0 Formatting cleanup. vor 16 Jahren
  lbsa71 24aedf52c6 * Added null root part guard vor 16 Jahren
  Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. vor 16 Jahren
  Jeff Ames a8cfbbe963 Minor cleanup. vor 16 Jahren
  Justin Clarke Casey e6cd420f19 refactor - remove unused m_children from EntityBase vor 17 Jahren
  Justin Clarke Casey 3e75dede1b Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start. vor 17 Jahren
  lbsa71 efd90b56b7 * Optimized usings vor 17 Jahren
  Adam Frisby 0951f895ef * Removed references to "new LLUUID()", replaced with LLUUID.Zero. vor 17 Jahren
  Teravus Ovares 1ecd803e87 * added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim. vor 17 Jahren
  Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates vor 17 Jahren
  dan miller f5195a453c Tevarus' patch for object flags & implemented Phantom edits vor 17 Jahren
  lbsa71 67e12b95ea * Optimized usings vor 17 Jahren
  lbsa71 849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru vor 17 Jahren
  lbsa71 c8157da17b * Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too. vor 17 Jahren
  lbsa71 72b207173a * Removed unused LandRenegerated flag vor 17 Jahren