提交歷史

作者 SHA1 備註 提交日期
  Adam Frisby a1c8aa4050 * Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces. 16 年之前
  Teravus Ovares 2ae933a88b * Applying Xantor's patch 0001089 - Added llRot2Angle, llRot2Axis,llAxisAngle2Rot. Re-implemented llRot2Euler, llEuler2Rot 16 年之前
  Adam Frisby 3dc60c1433 * Committing Mantis #1061 - llRegionSay and llSetPrimitiveParams implementations. Thanks Melanie! 16 年之前
  Adam Frisby 87e2793ca6 * Applying mantis#1048 - Patch for osSetRegionWaterHeight() 16 年之前
  Teravus Ovares 61f23fa045 * Implements llScriptDanger 16 年之前
  Adam Frisby 01663cb612 * Committing fix for previous build breakage. Sorry! 16 年之前
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 年之前
  Teravus Ovares 3358d70c5b * Updates LSL2CS converter 16 年之前
  Teravus Ovares 331f26548b Fixed LSL State support. 16 年之前
  Adam Frisby 996309a6e1 * Various terrain engine fixes 16 年之前
  Adam Frisby fadd19f314 **Big ass update warning** 16 年之前
  MW a13d68d98c fixes mantis #778 and shoots himself for making such a mistake to begin with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows. 16 年之前
  alondria 15a22e993d Implements llGetInventoryPermMask() 16 年之前
  alondria 181c5ab7d7 Implements llGetObjectDetails() 16 年之前
  Justin Clarke Casey f747687c8f * Patch to add llSetLinkPrimitiveParams stub 16 年之前
  Jeff Ames 47180080f0 Formatting cleanup. 16 年之前
  Sean Dague dba37a8722 From: Alan M Webb <[email protected]> 16 年之前
  MW 58ce8f3818 added some os helper functions for the texture drawing module. see http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later. 16 年之前
  Teravus Ovares d0123a796b ODEPlugin 16 年之前
  MW d340820826 Added Frist basic version on the VectorRenderModule, that allows scripts to do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. 16 年之前
  Charles Krinke 3151e302ca Thank you kindly, Ldviopeng for: 16 年之前
  Jeff Ames 61200b469c Update svn properties. 16 年之前
  Tedd Hansen 8af64c979f By now you all have learned that when I'm committing scripting usually doesn't work, so no big surprise. :) 16 年之前