Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 ani în urmă |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 ani în urmă |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 ani în urmă |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 ani în urmă |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 ani în urmă |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 ani în urmă |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 ani în urmă |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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16 ani în urmă |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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16 ani în urmă |
Adam Frisby
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f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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16 ani în urmă |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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16 ani în urmă |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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16 ani în urmă |
Teravus Ovares
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f603e57e9a
* Added PhysicsScene.Dispose()
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16 ani în urmă |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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16 ani în urmă |
Teravus Ovares
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a3972257c8
* Added some of the finer control points to POS such as
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16 ani în urmă |
lbsa71
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efd90b56b7
* Optimized usings
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17 ani în urmă |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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17 ani în urmă |
Jeff Ames
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6702b03733
Misc. cleanup:
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17 ani în urmă |
Teravus Ovares
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081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
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17 ani în urmă |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 ani în urmă |
Brian McBee
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5d786056fb
per chi11ken: adding check for out-of-bounds avatars in POS
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17 ani în urmă |
Brian McBee
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c8293d908d
New improved POS! With slippery avatars and extra calculations.
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17 ani în urmă |
Jeff Ames
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3aa73ae1c7
fixed array range out of bounds exception and reference invalidation under load in POS
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17 ani în urmă |
Brian McBee
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c6619b6f7d
Reverting my POS changes. I need to think this through a bit more.
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17 ani în urmă |
Teravus Ovares
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5a71d03b7a
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
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17 ani în urmă |
Brian McBee
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db3858c13a
POS physics. tweaking stair-climbing which broke with my last change
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17 ani în urmă |
Brian McBee
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26909477fc
POS physics: removed "stickiness" from avatars so they can slide along surfaces instead of sticking to them.
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17 ani în urmă |
Jeff Ames
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a1391d0848
fixed POS rotation with certain angles
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17 ani în urmă |
Jeff Ames
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c261812e39
added rotation support to POS
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17 ani în urmă |
Jeff Ames
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c40cfb01aa
flying in POS should be a bit smoother
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17 ani în urmă |