Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 ani în urmă |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 ani în urmă |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 ani în urmă |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 ani în urmă |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 ani în urmă |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 ani în urmă |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 ani în urmă |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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16 ani în urmă |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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16 ani în urmă |
Adam Frisby
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f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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16 ani în urmă |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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16 ani în urmă |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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16 ani în urmă |
Teravus Ovares
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f603e57e9a
* Added PhysicsScene.Dispose()
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16 ani în urmă |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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16 ani în urmă |
lbsa71
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efd90b56b7
* Optimized usings
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17 ani în urmă |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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17 ani în urmă |
Jeff Ames
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6702b03733
Misc. cleanup:
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17 ani în urmă |
Teravus Ovares
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081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
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17 ani în urmă |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 ani în urmă |
Jeff Ames
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83ed435d01
fixed potential reference invalidation and array out of bounds exception in basicphysics
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17 ani în urmă |
Teravus Ovares
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5a71d03b7a
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
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17 ani în urmă |
Teravus Ovares
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d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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17 ani în urmă |
Teravus Ovares
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5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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17 ani în urmă |
Teravus Ovares
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cb07ba0d68
* Moves the Meshmerizer to a separate plugin
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17 ani în urmă |
Teravus Ovares
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e9e72fe907
* Added an internal throttle on ODE physics updates
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17 ani în urmă |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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17 ani în urmă |
dan miller
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fdb57b28b1
prim cuts in ODE
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17 ani în urmă |
darok
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f8e0cf0f1d
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
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17 ani în urmă |
lbsa71
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4fad66f855
* Diuerse beavtificatems
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17 ani în urmă |
Charles Krinke
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33d6222e8d
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.
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17 ani în urmă |