Histórico de Commits

Autor SHA1 Mensagem Data
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. há 16 anos atrás
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. há 16 anos atrás
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). há 16 anos atrás
  Jeff Ames 47180080f0 Formatting cleanup. há 16 anos atrás
  Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. há 16 anos atrás
  MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. há 16 anos atrás
  lbsa71 efd90b56b7 * Optimized usings há 17 anos atrás
  Jeff Ames 6702b03733 Misc. cleanup: há 17 anos atrás
  Jeff Ames 712efda9b9 added copyright notices há 17 anos atrás
  MW 87b337ebf9 Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend. há 17 anos atrás
  MW e23290eff6 Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. há 17 anos atrás