Brian McBee
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b96da29d1a
Inventory subfolders working again in grid mode.
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16 years ago |
Teravus Ovares
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960b7e93b1
* Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages.
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17 years ago |
Justin Clarke Casey
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f34ccdd222
Reduce maximum number of items in an inventory packet to approximate Linden servers count, to see if this solves Ursula's inventory problem
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17 years ago |
Johan Berntsson
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047aba2067
I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code. Let me know by IRC if there are other problems
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17 years ago |
lbsa71
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4b4ee98070
* Trying to address TextureSender issues
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17 years ago |
Teravus Ovares
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2f43578386
* Re-wrote IM that sends the friend request so that it displays the name of the person who sent the request, or (hippos) if it can't find it.
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17 years ago |
Teravus Ovares
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b4c9b6bd19
* You can add and remove a friend in standalone now within the same simulator. It saves.
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17 years ago |
Teravus Ovares
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32438ab1b9
* This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
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17 years ago |
Teravus Ovares
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14368d9a73
* Applied Melanie's same instance IM fix. This will make IMs work within the same OpenSim Instance.
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17 years ago |
Teravus Ovares
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f64d94f8ca
* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
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17 years ago |
Adam Johnson
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79496381fc
Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
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17 years ago |
Teravus Ovares
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5bd5770ed2
* Patch from Melanie. Thanks Melanie!
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17 years ago |
Teravus Ovares
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67bbed8202
* Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident.
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17 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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17 years ago |
lbsa71
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87e2a694e2
* AssetServerBase: _ProcessRequest is now called GetAsset
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17 years ago |
Teravus Ovares
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87d55443d3
* Added slightly better object sit handling
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17 years ago |
Justin Clarke Casey
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bde1690c4c
FOR http://opensimulator.org/mantis/view.php?id=226 I have a theory that an inventory descendents packet which exceeds a certain size is not being received by the client due
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17 years ago |
Justin Clarke Casey
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c470efea57
Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
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17 years ago |
Justin Clarke Casey
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ed0f8bd572
minor refactor
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17 years ago |
Justin Clarke Casey
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1ac57290ae
Initial hookup of update task inventory event. No functionality yet.
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17 years ago |
mingchen
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21e32196c7
*Fixed logic issue in LandManager that caused an 'invalid parcel' error to spew in the debug when land was selected
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17 years ago |
Justin Clarke Casey
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42bc256e4f
Refix bug where inventory textures don't appear in prim edit texture selection box
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17 years ago |
Teravus Ovares
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a453672edb
* Remapped the Connection shutdown path.
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17 years ago |
Teravus Ovares
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ba9e0e5cab
* Fix for Mantis: 0000229
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17 years ago |
Teravus Ovares
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2641f78a20
* Fixed a null NewPack error in ClientView.InPacket (object pool returning null objects?)
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17 years ago |
Jeff Ames
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be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
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17 years ago |
Jeff Ames
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6702b03733
Misc. cleanup:
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17 years ago |
Teravus Ovares
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ccc8ffaaec
* Added Incomplete Handling of the RegionInfoRequest packet
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17 years ago |
Teravus Ovares
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afe63faa2e
* Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called'
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17 years ago |
Teravus Ovares
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adf7afb606
* Turned all instances of ForEach loops in ClientManager into Local Arrays.
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17 years ago |