Commit History

Author SHA1 Message Date
  Dalien Talbot c935b308e6 The very beginnings of attachments (no detachments! :) 16 years ago
  lbsa71 e0424254bd * Refactored permissions handling to extract info out of permisisons block in ClientView 16 years ago
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly 16 years ago
  Teravus Ovares 07d0f558c4 * Fixed nebadon's UserServer crash bug from yesterday. 16 years ago
  Justin Clarke Casey a50a8376d6 * In the most basic situations, ClientView and ScenePresence no longer leak memory 16 years ago
  Justin Clarke Casey f05f583613 Still chasing logout memory leak. Putting in small changes and temporary light verbosity to this end 16 years ago
  Teravus Ovares 3674257095 * This update contains a bucket-full of network optimizations. 16 years ago
  Justin Clarke Casey 548bbc97e5 * Chasing down memory leak where memory used by a client is not returned on client logout 16 years ago
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 years ago
  Teravus Ovares ca5aadfbff * Refactored the sound calls to SceneObjectPart 16 years ago
  Teravus Ovares 3ff5ad1ed3 Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTriggerSound, llPlaySound, llPreloadSound. 16 years ago
  MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. 16 years ago
  Adam Frisby 6fbc64af5e * Whole buncha stuff. 16 years ago
  alondria 742ed9537d Implements LSL function llDialog(). 16 years ago
  Teravus Ovares d4f32649cd * Committing some untested stuff regarding texture animations. This won't break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again) 16 years ago
  Teravus Ovares 58106926bb * Added a try/catch handler around childdataupdates because the enumeration is prone to modification when logging on. These can be safely ignored because the data gets old fast and new ones get generated somewhat quickly. 16 years ago
  Teravus Ovares 5cf96daaf2 * Enabled dead region tracking for ChildAgentDataUpdates 16 years ago
  Brian McBee 730e2d6d7c Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down. 16 years ago
  Teravus Ovares c3061717d0 * Fixed a packet counting issue that I introduced 16 years ago
  Teravus Ovares 771ed747e5 * Slowed down the sim stats update to once every 5 seconds because the network accounting required it... with it being the lowest updated stat. 16 years ago
  lbsa71 b12f56d1d0 * fixed a race condition where several UDP-generated threads would collide on accessing AckList 16 years ago
  lbsa71 f2ca9c1d05 * Reverted bugfx that really should go into separate commit 16 years ago
  lbsa71 5e757d2ad1 * More work on getting the database framework to actually work 16 years ago
  Teravus Ovares 29c869fd33 * Fix for: http://opensimulator.org/mantis/view.php?id=358 16 years ago
  Teravus Ovares 5958192398 * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimStatsReporter 16 years ago
  Adam Frisby b25f9f322c * Mother of all commits: 16 years ago
  Teravus Ovares e2c679637e * Trying something to see if it helps teleports and border crossings 16 years ago
  lbsa71 c01dfe4953 * Removed superfluous and erroneous perms check on parts. 16 years ago
  lbsa71 3ebd0430d9 * Heavy refactoring of MultipleObjUpdate flow for readability 16 years ago
  Teravus Ovares 9ea4c03b8f * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets are most definitely handled. 16 years ago