Adam Frisby
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01f31fd933
* Breaking all the code, breaking all the code..!
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пре 16 година |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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пре 16 година |
Justin Clarke Casey
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57afbdbdbd
From: Kurt Taylor <[email protected]>
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пре 16 година |
Jeff Ames
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47180080f0
Formatting cleanup.
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пре 16 година |
MW
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70ad5604cd
disabled AssetDownloadModule and re-enabled the asset download code in the asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.
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пре 16 година |
MW
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2c65c2da90
small fix in the showstate data in AssetCache to reflect that now some functions are no longer in AssetCache
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пре 16 година |
MW
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e978d00914
After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well.
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пре 16 година |
MW
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aac7c1dda5
another attempt at fixing asset lockups
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пре 16 година |
MW
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a9ae5ab840
Hopefully fixed the bug that was causing a lot of the freezing. Which was happening due to locks in the AssetCache and Texturedownload module. Where the thread from the Asset thread would be take a lock on a list in the asset cache and then try to call the Callback into the texturedownload module and hit a lock in there which was held by a ClientView thread- which at the same time would be trying to request another texture from the cache and be hitting the lock in there held by the IClientAPI. The result each thread waiting for the other one to release a lock. And as one of those was the ClientView process packet thread. No more packets from that client could be processed. For now I've made a copy of the list in AssetCache so that it can release the lock. I'm doing more work on assets (moving the client asset downloading to a module ), so will hopefully change this into a better method once I've cleaned over things up a bit.
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пре 16 година |
Justin Clarke Casey
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65862aacea
* Start sending "ImageNotFound" packet back to the client if we can't find an image
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пре 16 година |
Justin Clarke Casey
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f95ad65189
* Improve alignment of packet queue stats headigns
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пре 16 година |
Justin Clarke Casey
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fed46ba6a7
* Winnow the debug and info messages associated with stat fetching
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пре 16 година |
Tedd Hansen
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7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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пре 16 година |
Justin Clarke Casey
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b0c5ef0b68
* Eliminate AssetCache.CopyAsset()
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пре 16 година |
Justin Clarke Casey
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7d7ad4dff2
* Only count download requests for assets which are not already waiting for data from the asset server
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пре 16 година |
Justin Clarke Casey
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f3190810d3
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)
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пре 16 година |
Justin Clarke Casey
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53d5aeec24
* Remove unused texture dictionaries from AssetCache
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пре 16 година |
Justin Clarke Casey
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c66b5a9e71
Report command string on ConsoleBase.RunCommand exception
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пре 16 година |
Justin Clarke Casey
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877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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пре 16 година |
lbsa71
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4c6e5a5090
* re-enabled AssetNotFound code
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пре 16 година |
lbsa71
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9be5f9d6cc
* Fixed xml loading bug (the xml was scheduled for update before added to a scene)
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пре 16 година |
Tedd Hansen
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47c909ca0a
Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug.
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пре 16 година |
Jeff Ames
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001ce95e4c
Clean up more unnecessary String.Format calls
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пре 16 година |
Jeff Ames
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e207284fef
Clean up logging calls using String.Format explicitly
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пре 16 година |
lbsa71
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e9eaf8e949
* fixed typo. thanks, nebadon!
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пре 16 година |
lbsa71
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7486762aa0
* Refactored some asset code and in the process uncovered a bug; now, I think first transfer of asset should start faster.
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пре 16 година |
lbsa71
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0b0bb28fd5
* added count of texture data bytes and asset bytes
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пре 16 година |
lbsa71
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e2ed5bf6b9
* Added count of temporary assets
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пре 16 година |
lbsa71
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176a1fe382
* added two new commands (for debug/disaster recovery)
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пре 16 година |
Sean Dague
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598c5a95d9
fix the issue found on IRC this morning. The logging call was mistructured
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пре 16 година |