Adam Frisby
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01f31fd933
* Breaking all the code, breaking all the code..!
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16 years ago |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 years ago |
Justin Clarke Casey
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57afbdbdbd
From: Kurt Taylor <[email protected]>
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
MW
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70ad5604cd
disabled AssetDownloadModule and re-enabled the asset download code in the asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.
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16 years ago |
MW
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2c65c2da90
small fix in the showstate data in AssetCache to reflect that now some functions are no longer in AssetCache
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16 years ago |
MW
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e978d00914
After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well.
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16 years ago |
MW
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aac7c1dda5
another attempt at fixing asset lockups
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16 years ago |
MW
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a9ae5ab840
Hopefully fixed the bug that was causing a lot of the freezing. Which was happening due to locks in the AssetCache and Texturedownload module. Where the thread from the Asset thread would be take a lock on a list in the asset cache and then try to call the Callback into the texturedownload module and hit a lock in there which was held by a ClientView thread- which at the same time would be trying to request another texture from the cache and be hitting the lock in there held by the IClientAPI. The result each thread waiting for the other one to release a lock. And as one of those was the ClientView process packet thread. No more packets from that client could be processed. For now I've made a copy of the list in AssetCache so that it can release the lock. I'm doing more work on assets (moving the client asset downloading to a module ), so will hopefully change this into a better method once I've cleaned over things up a bit.
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16 years ago |
Justin Clarke Casey
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65862aacea
* Start sending "ImageNotFound" packet back to the client if we can't find an image
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16 years ago |
Justin Clarke Casey
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f95ad65189
* Improve alignment of packet queue stats headigns
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16 years ago |
Justin Clarke Casey
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fed46ba6a7
* Winnow the debug and info messages associated with stat fetching
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16 years ago |
Tedd Hansen
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7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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16 years ago |
Justin Clarke Casey
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b0c5ef0b68
* Eliminate AssetCache.CopyAsset()
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16 years ago |
Justin Clarke Casey
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7d7ad4dff2
* Only count download requests for assets which are not already waiting for data from the asset server
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16 years ago |
Justin Clarke Casey
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f3190810d3
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)
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16 years ago |
Justin Clarke Casey
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53d5aeec24
* Remove unused texture dictionaries from AssetCache
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16 years ago |
Justin Clarke Casey
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c66b5a9e71
Report command string on ConsoleBase.RunCommand exception
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16 years ago |
Justin Clarke Casey
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877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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16 years ago |
lbsa71
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4c6e5a5090
* re-enabled AssetNotFound code
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16 years ago |
lbsa71
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9be5f9d6cc
* Fixed xml loading bug (the xml was scheduled for update before added to a scene)
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16 years ago |
Tedd Hansen
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47c909ca0a
Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug.
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16 years ago |
Jeff Ames
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001ce95e4c
Clean up more unnecessary String.Format calls
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16 years ago |
Jeff Ames
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e207284fef
Clean up logging calls using String.Format explicitly
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16 years ago |
lbsa71
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e9eaf8e949
* fixed typo. thanks, nebadon!
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16 years ago |
lbsa71
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7486762aa0
* Refactored some asset code and in the process uncovered a bug; now, I think first transfer of asset should start faster.
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16 years ago |
lbsa71
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0b0bb28fd5
* added count of texture data bytes and asset bytes
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16 years ago |
lbsa71
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e2ed5bf6b9
* Added count of temporary assets
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16 years ago |
lbsa71
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176a1fe382
* added two new commands (for debug/disaster recovery)
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16 years ago |
Sean Dague
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598c5a95d9
fix the issue found on IRC this morning. The logging call was mistructured
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16 years ago |