Commit History

Author SHA1 Message Date
  Adam Frisby 01f31fd933 * Breaking all the code, breaking all the code..! 16 years ago
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 years ago
  Justin Clarke Casey 57afbdbdbd From: Kurt Taylor <[email protected]> 16 years ago
  Jeff Ames 47180080f0 Formatting cleanup. 16 years ago
  MW 70ad5604cd disabled AssetDownloadModule and re-enabled the asset download code in the asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow. 16 years ago
  MW 2c65c2da90 small fix in the showstate data in AssetCache to reflect that now some functions are no longer in AssetCache 16 years ago
  MW e978d00914 After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well. 16 years ago
  MW aac7c1dda5 another attempt at fixing asset lockups 16 years ago
  MW a9ae5ab840 Hopefully fixed the bug that was causing a lot of the freezing. Which was happening due to locks in the AssetCache and Texturedownload module. Where the thread from the Asset thread would be take a lock on a list in the asset cache and then try to call the Callback into the texturedownload module and hit a lock in there which was held by a ClientView thread- which at the same time would be trying to request another texture from the cache and be hitting the lock in there held by the IClientAPI. The result each thread waiting for the other one to release a lock. And as one of those was the ClientView process packet thread. No more packets from that client could be processed. For now I've made a copy of the list in AssetCache so that it can release the lock. I'm doing more work on assets (moving the client asset downloading to a module ), so will hopefully change this into a better method once I've cleaned over things up a bit. 16 years ago
  Justin Clarke Casey 65862aacea * Start sending "ImageNotFound" packet back to the client if we can't find an image 16 years ago
  Justin Clarke Casey f95ad65189 * Improve alignment of packet queue stats headigns 16 years ago
  Justin Clarke Casey fed46ba6a7 * Winnow the debug and info messages associated with stat fetching 16 years ago
  Tedd Hansen 7102ac7769 "threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. 16 years ago
  Justin Clarke Casey b0c5ef0b68 * Eliminate AssetCache.CopyAsset() 16 years ago
  Justin Clarke Casey 7d7ad4dff2 * Only count download requests for assets which are not already waiting for data from the asset server 16 years ago
  Justin Clarke Casey f3190810d3 * Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug) 16 years ago
  Justin Clarke Casey 53d5aeec24 * Remove unused texture dictionaries from AssetCache 16 years ago
  Justin Clarke Casey c66b5a9e71 Report command string on ConsoleBase.RunCommand exception 16 years ago
  Justin Clarke Casey 877713999c * Report 'asset not found' situations back to UserTextureDownloadService 16 years ago
  lbsa71 4c6e5a5090 * re-enabled AssetNotFound code 16 years ago
  lbsa71 9be5f9d6cc * Fixed xml loading bug (the xml was scheduled for update before added to a scene) 16 years ago
  Tedd Hansen 47c909ca0a Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug. 16 years ago
  Jeff Ames 001ce95e4c Clean up more unnecessary String.Format calls 16 years ago
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly 16 years ago
  lbsa71 e9eaf8e949 * fixed typo. thanks, nebadon! 16 years ago
  lbsa71 7486762aa0 * Refactored some asset code and in the process uncovered a bug; now, I think first transfer of asset should start faster. 16 years ago
  lbsa71 0b0bb28fd5 * added count of texture data bytes and asset bytes 16 years ago
  lbsa71 e2ed5bf6b9 * Added count of temporary assets 16 years ago
  lbsa71 176a1fe382 * added two new commands (for debug/disaster recovery) 16 years ago
  Sean Dague 598c5a95d9 fix the issue found on IRC this morning. The logging call was mistructured 16 years ago