Teravus Ovares
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08819bcbea
* Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
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15 anos atrás |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 anos atrás |
Charles Krinke
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b637a11b58
Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
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15 anos atrás |
Justin Clarke Casey
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36e648a37a
* minor: Remove most mono compiler warnings
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15 anos atrás |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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15 anos atrás |
diva
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3d5a9e6748
This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
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15 anos atrás |
Justin Clarke Casey
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ff7c8551ba
* remove mono compiler warnings
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16 anos atrás |
Justin Clarke Casey
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3b0db66b92
* Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks
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16 anos atrás |
Teravus Ovares
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8ad6f575eb
* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method.
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16 anos atrás |
Teravus Ovares
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3844e73d27
* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
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16 anos atrás |
Charles Krinke
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6758ecc403
Implement the plumbing for llSetVehicleType from the LSL
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16 anos atrás |
Charles Krinke
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ebbbd37605
Added the plumbing for llSetVehicleRotationParam
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16 anos atrás |
Charles Krinke
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3747862999
Plumb the connection though from llSetVehicleVectorParam
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16 anos atrás |
Charles Krinke
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3397236c6c
Plumb the connection through from llSetVehicleFloatParam
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16 anos atrás |
Teravus Ovares
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7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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16 anos atrás |
Dahlia Trimble
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f74a9bcdc7
Implements llSetForce() and llGetForce(). These are experimental and the units may not match the Linden implementation.
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16 anos atrás |
Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 anos atrás |
Teravus Ovares
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2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
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16 anos atrás |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 anos atrás |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 anos atrás |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 anos atrás |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 anos atrás |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 anos atrás |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 anos atrás |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 anos atrás |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 anos atrás |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 anos atrás |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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17 anos atrás |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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17 anos atrás |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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17 anos atrás |