Teravus Ovares
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08819bcbea
* Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Charles Krinke
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b637a11b58
Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
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15 years ago |
Justin Clarke Casey
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36e648a37a
* minor: Remove most mono compiler warnings
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15 years ago |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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15 years ago |
diva
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3d5a9e6748
This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
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15 years ago |
Justin Clarke Casey
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ff7c8551ba
* remove mono compiler warnings
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16 years ago |
Justin Clarke Casey
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3b0db66b92
* Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks
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16 years ago |
Teravus Ovares
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8ad6f575eb
* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method.
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16 years ago |
Teravus Ovares
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3844e73d27
* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
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16 years ago |
Charles Krinke
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6758ecc403
Implement the plumbing for llSetVehicleType from the LSL
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16 years ago |
Charles Krinke
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ebbbd37605
Added the plumbing for llSetVehicleRotationParam
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16 years ago |
Charles Krinke
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3747862999
Plumb the connection though from llSetVehicleVectorParam
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16 years ago |
Charles Krinke
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3397236c6c
Plumb the connection through from llSetVehicleFloatParam
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16 years ago |
Teravus Ovares
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7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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16 years ago |
Dahlia Trimble
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f74a9bcdc7
Implements llSetForce() and llGetForce(). These are experimental and the units may not match the Linden implementation.
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16 years ago |
Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 years ago |
Teravus Ovares
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2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
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16 years ago |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 years ago |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 years ago |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 years ago |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 years ago |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 years ago |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 years ago |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 years ago |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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17 years ago |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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17 years ago |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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17 years ago |