Teravus Ovares (Dan Olivares)
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2b990a61bf
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
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15 anos atrás |
Jeff Ames
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a23d64dec1
Formatting cleanup.
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15 anos atrás |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 anos atrás |
Dr Scofield
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1d02636c27
cleaning out warnings.
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15 anos atrás |
Teravus Ovares
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21d4423030
* Allow passing of material type to physics engine
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15 anos atrás |
Teravus Ovares
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0d00a767bc
* Commit a few fixes to the Vehicle settings
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15 anos atrás |
Teravus Ovares
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8a7a0190e6
* Remove some super experimental stuff in BulletDotNETPlugin since it was causing issues.
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15 anos atrás |
Teravus Ovares
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eac5d4015d
* Committing more BulletDotNETPlugin work
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15 anos atrás |
Teravus Ovares
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d34d5eb3f7
* Adding some organization of vehicle type stuff in the ODEPlugin.
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15 anos atrás |
Teravus Ovares
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b326b55bcd
* Added finite testing to the character and object constructor
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15 anos atrás |
Teravus Ovares
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9bbc7e8bf6
* Added a routine to check if a PhysicsVector and Quaternion is finite
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15 anos atrás |
Teravus Ovares
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0318e824ae
* Remove a debug line of localIDs
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15 anos atrás |
Teravus Ovares
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6522b4f5d4
* Fixing thread safety of avatar adding and removing from the Physics Scene in the ODEPlugin
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15 anos atrás |
idb
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aab38c2cb2
Ensure the remembered velocity is zero when physical is turned off on a prim. Without this the velocity gets sent to the client and the prim appears to move.
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15 anos atrás |
Teravus Ovares
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f9ebdee1d2
* Tweak llMoveToTarget per mantis 3265
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15 anos atrás |
Teravus Ovares
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3a93bb992f
* Added some limits to the maximum force applied per second by llMoveToTarget. Currently, it's 350 times the mass in newtons applied per second, maximum.
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15 anos atrás |
Charles Krinke
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b637a11b58
Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
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15 anos atrás |
Teravus Ovares
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ac84d3d26b
* Fixing a few mass calculation errors suggested by jhurliman
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15 anos atrás |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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15 anos atrás |
Teravus Ovares
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26ca3e26bf
Reverts patch from tuco/mikkopa/sempuki mantis #3072
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16 anos atrás |
Mike Mazur
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949ae6136e
Change access levels from private to protected to facilitate
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16 anos atrás |
Homer Horwitz
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4b760bba79
- Added the fixed Ode.NET.dll
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16 anos atrás |
Homer Horwitz
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067a9f3d5f
Added a missing setMass for initializing the mass of prims
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16 anos atrás |
Teravus Ovares
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ec2dc354b4
* Applying Nlin's NINJA Joint patch. v2. Mantis# 2874
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16 anos atrás |
Charles Krinke
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62dd67b8b8
Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:
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16 anos atrás |
Teravus Ovares
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8ad6f575eb
* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method.
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16 anos atrás |
Teravus Ovares
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6f7a560c04
* A Few physical prim + linkset fixes. Prevent some crashes
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16 anos atrás |
Teravus Ovares
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cb73cf1a92
* Fixes a few instances of llSetStatus with Axis lock gone wrong.
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16 anos atrás |
Teravus Ovares
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3844e73d27
* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
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16 anos atrás |
Teravus Ovares
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76e1462dff
* Tweaks physics so that linked prim are a single body. This will make linked prim more stable and probably the last obstacle to vehicles physics wise.
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16 anos atrás |