Teravus Ovares (Dan Olivares)
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2b990a61bf
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
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15 years ago |
Jeff Ames
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a23d64dec1
Formatting cleanup.
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Dr Scofield
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1d02636c27
cleaning out warnings.
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15 years ago |
Teravus Ovares
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21d4423030
* Allow passing of material type to physics engine
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15 years ago |
Teravus Ovares
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0d00a767bc
* Commit a few fixes to the Vehicle settings
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15 years ago |
Teravus Ovares
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8a7a0190e6
* Remove some super experimental stuff in BulletDotNETPlugin since it was causing issues.
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15 years ago |
Teravus Ovares
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eac5d4015d
* Committing more BulletDotNETPlugin work
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15 years ago |
Teravus Ovares
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d34d5eb3f7
* Adding some organization of vehicle type stuff in the ODEPlugin.
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15 years ago |
Teravus Ovares
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b326b55bcd
* Added finite testing to the character and object constructor
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15 years ago |
Teravus Ovares
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9bbc7e8bf6
* Added a routine to check if a PhysicsVector and Quaternion is finite
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15 years ago |
Teravus Ovares
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0318e824ae
* Remove a debug line of localIDs
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15 years ago |
Teravus Ovares
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6522b4f5d4
* Fixing thread safety of avatar adding and removing from the Physics Scene in the ODEPlugin
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15 years ago |
idb
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aab38c2cb2
Ensure the remembered velocity is zero when physical is turned off on a prim. Without this the velocity gets sent to the client and the prim appears to move.
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15 years ago |
Teravus Ovares
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f9ebdee1d2
* Tweak llMoveToTarget per mantis 3265
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15 years ago |
Teravus Ovares
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3a93bb992f
* Added some limits to the maximum force applied per second by llMoveToTarget. Currently, it's 350 times the mass in newtons applied per second, maximum.
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15 years ago |
Charles Krinke
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b637a11b58
Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
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15 years ago |
Teravus Ovares
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ac84d3d26b
* Fixing a few mass calculation errors suggested by jhurliman
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15 years ago |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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15 years ago |
Teravus Ovares
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26ca3e26bf
Reverts patch from tuco/mikkopa/sempuki mantis #3072
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16 years ago |
Mike Mazur
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949ae6136e
Change access levels from private to protected to facilitate
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16 years ago |
Homer Horwitz
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4b760bba79
- Added the fixed Ode.NET.dll
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16 years ago |
Homer Horwitz
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067a9f3d5f
Added a missing setMass for initializing the mass of prims
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16 years ago |
Teravus Ovares
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ec2dc354b4
* Applying Nlin's NINJA Joint patch. v2. Mantis# 2874
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16 years ago |
Charles Krinke
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62dd67b8b8
Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:
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16 years ago |
Teravus Ovares
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8ad6f575eb
* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method.
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16 years ago |
Teravus Ovares
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6f7a560c04
* A Few physical prim + linkset fixes. Prevent some crashes
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16 years ago |
Teravus Ovares
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cb73cf1a92
* Fixes a few instances of llSetStatus with Axis lock gone wrong.
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16 years ago |
Teravus Ovares
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3844e73d27
* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
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16 years ago |
Teravus Ovares
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76e1462dff
* Tweaks physics so that linked prim are a single body. This will make linked prim more stable and probably the last obstacle to vehicles physics wise.
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16 years ago |