Commit History

Author SHA1 Message Date
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 years ago
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 11 years ago
  Robert Adams 17fd075f39 BulletSim: fix problem where large sets of mega-regions weren't registering 11 years ago
  Robert Adams ebc1209fc9 BulletSim: rearrange mega-region terrain code to make the thread flow 11 years ago
  Robert Adams 6a9630d2bd BulletSim: fix race condition when creating very large mega-regions. 11 years ago
  Robert Adams 3f9b274180 BulletSim: tweaks to terrain boundry computation. No functional changes. 11 years ago
  Robert Adams 8510f57ad4 BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain. 11 years ago
  Robert Adams 1120bcf123 BulletSim: remove the ability for avatars to fly off the edge of 11 years ago
  Robert Adams c2a7af18b6 BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. 11 years ago
  Robert Adams 9218748321 BulletSim: another round of conversion: dynamics world and collision object functions. 11 years ago
  Robert Adams 48f718f39f BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. 11 years ago
  Robert Adams ae4d932e7f BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. 11 years ago
  Robert Adams 4cbc5082ff BulletSim: refactor to combine common terrain height testing code. Add function to test if a position is over known terrain. 11 years ago
  Robert Adams f3b1efd889 BulletSim: remove some errors on shutdown by moving terrain destruction until after physical object destruction. TerrainManager also made disposable and that feature used. 11 years ago
  Robert Adams 3b2b785a46 BulletSim: Add 'BulletSimData' which separates structures created 11 years ago
  Robert Adams 9df85eadf4 BulletSim: Fix crash on the destruction of physical linksets. 11 years ago
  Robert Adams 787636b97a BulletSim: Reduce idle region physics overhead where there are MANY 11 years ago
  Robert Adams 0a66317fa6 BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. 11 years ago
  Robert Adams c3f30fef96 BulletSim: add parameter for terrain collision margin. 11 years ago
  Melanie 3b2caa63b0 Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it 11 years ago
  Robert Adams cbc7e7bf85 BulletSim: Make avatar capsule so it is not circular. 11 years ago
  Robert Adams 4a0de01704 BulletSim: Properly position mesh terrain on creation (fixes terrain not appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. 11 years ago
  Robert Adams a59368c4a1 BulletSim: add terrainImplementation parameter with default to Mesh. 11 years ago
  Robert Adams 34cbc738a8 BulletSim: enablement and debugging of mesh terrain. 11 years ago
  Robert Adams 71b9640dfa BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented. 11 years ago
  Robert Adams d6db0d5740 BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum. 11 years ago
  Robert Adams b0eccd5044 BulletSim: debugging of compound shape implementation of linksets. 11 years ago
  Robert Adams 804b332d45 BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code. 11 years ago
  Robert Adams b6fc5bad00 BulletSim: fix problem with avatars sinking into the ground. 11 years ago
  Robert Adams 14eeb8b31b BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh assets weren't already in the cache. Comment cleanups. 11 years ago