Robert Adams
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f422b9b388
BulletSim: reorder avatar collision checking to eliminate double collision_end.
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12 years ago |
Robert Adams
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fc33afddd3
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
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12 years ago |
Robert Adams
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919569f6ec
BulletSim: Change defaults for constraint CFM and ERP to make large linksets more rigid. Remove mass calculation for terrain (it should stay a static object).
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12 years ago |
Robert Adams
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a791620622
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to improve interactions.
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12 years ago |
Robert Adams
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7b65985047
BulletSim: remove the trailing spaces from lines to make git happier
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12 years ago |
Robert Adams
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f82b903dee
BulletSim: Fix linkset crash. Caused by the different body and shape
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12 years ago |
Robert Adams
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4589bc84a3
BulletSim: Terrain sets proper collision flags on creation.
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12 years ago |
Robert Adams
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735d89e369
BulletSim: btGhostObjects working to make 'volume detect' work.
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12 years ago |
Robert Adams
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d016051fa0
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
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12 years ago |
Robert Adams
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a27e4ce6cb
BulletSim: add class and infrastructure for shape and object
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12 years ago |
Robert Adams
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91efccabdc
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
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12 years ago |
Robert Adams
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2c5ff93990
BulletSim: Way too many changes in one commit.
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12 years ago |
Robert Adams
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126eae7100
BulletSim: Add Bullet body and shape to BSPhysObject and rename
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12 years ago |
Robert Adams
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3c097cb7a9
BulletSim: Add some comments (gasp) and log messages.
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12 years ago |
Robert Adams
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ffdc798720
BulletSim: Update BulletSimAPI to match the DLL interface.
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12 years ago |
Robert Adams
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ae852bb873
BulletSim: clean up some variable naming for consistancy.
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12 years ago |
Robert Adams
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7c140570db
BulletSim: Changes to terrain storage and management so mega-regions work.
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12 years ago |