Robert Adams
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a791620622
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to improve interactions.
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12 jaren geleden |
Robert Adams
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68698975f1
BulletSim: Add Force* operations to objects to allow direct push to engine.
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12 jaren geleden |
Robert Adams
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ce47d0c454
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter.
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12 jaren geleden |
Robert Adams
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f2c78281ce
BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
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12 jaren geleden |
Robert Adams
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33617e09a1
BulletSim: impliment FloatOnWater OS function.
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12 jaren geleden |
Robert Adams
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7b65985047
BulletSim: remove the trailing spaces from lines to make git happier
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12 jaren geleden |
Robert Adams
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735d89e369
BulletSim: btGhostObjects working to make 'volume detect' work.
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12 jaren geleden |
Robert Adams
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d016051fa0
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
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12 jaren geleden |
Robert Adams
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22290ef35a
BulletSim: complete code for managed code shape and body tracking. Not debugged.
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12 jaren geleden |
Robert Adams
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91efccabdc
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
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12 jaren geleden |
Robert Adams
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ee7cda261c
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
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12 jaren geleden |
Robert Adams
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6632eb7c05
BulletSim: Remove calculation and passing of unused collied object type.
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12 jaren geleden |
Robert Adams
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2c5ff93990
BulletSim: Way too many changes in one commit.
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12 jaren geleden |
Robert Adams
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126eae7100
BulletSim: Add Bullet body and shape to BSPhysObject and rename
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12 jaren geleden |
Robert Adams
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189f51233e
BulletSim: PhysicsActorType() now returns the correct value rather than 'unknown'.
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12 jaren geleden |
Robert Adams
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ffdc798720
BulletSim: Update BulletSimAPI to match the DLL interface.
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12 jaren geleden |
Robert Adams
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ae852bb873
BulletSim: clean up some variable naming for consistancy.
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12 jaren geleden |
Robert Adams
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7c140570db
BulletSim: Changes to terrain storage and management so mega-regions work.
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12 jaren geleden |
Robert Adams
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7b6987ce83
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene.
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12 jaren geleden |
Robert Adams
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03d76e9403
BulletSim: restore most of the Detail logging statements. Will have
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12 jaren geleden |
Robert Adams
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68f112888b
BulletSim: clean up detail logging by adding many more debug log statements and then commenting out most of the additions.
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12 jaren geleden |
Robert Adams
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6f1f299619
BulletSim: Add the class BSCharacter to the DetailLog output
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12 jaren geleden |
Robert Adams
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0c7ce4fc98
BulletSim: many, many detailed logging messages for physical linkset
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12 jaren geleden |
Robert Adams
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3ca770cd2c
BulletSim: Add module names to DetailLog output. Fix some problems with linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
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12 jaren geleden |
Robert Adams
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320982cae3
BulletSim: add an identifier to the TaintObject call so exceptions that happen when the taint is invoked can be debugged
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12 jaren geleden |
Robert Adams
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5ab151c2d6
BulletSim: add avatar code to keep avatars from ending up trapped under the terrain
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12 jaren geleden |
Robert Adams
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19417fca41
BulletSim: Added avatar capsule scaling for size of avatar.
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12 jaren geleden |
Robert Adams
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4adb3471ac
BulletSim: update SOs and DLLs to run on more Linux versions. Correct multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
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12 jaren geleden |
Robert Adams
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e7ad6ed3a3
BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up.
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12 jaren geleden |
Robert Adams
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ea36d4a4cf
BulletSim: Add AddObjectForce to BulletSim API.
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12 jaren geleden |