Commit History

Auteur SHA1 Bericht Datum
  Robert Adams a791620622 BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to improve interactions. 12 jaren geleden
  Robert Adams 68698975f1 BulletSim: Add Force* operations to objects to allow direct push to engine. 12 jaren geleden
  Robert Adams ce47d0c454 BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter. 12 jaren geleden
  Robert Adams f2c78281ce BulletSim: fix the FloatOnWater code so avatars can normally go underwater. 12 jaren geleden
  Robert Adams 33617e09a1 BulletSim: impliment FloatOnWater OS function. 12 jaren geleden
  Robert Adams 7b65985047 BulletSim: remove the trailing spaces from lines to make git happier 12 jaren geleden
  Robert Adams 735d89e369 BulletSim: btGhostObjects working to make 'volume detect' work. 12 jaren geleden
  Robert Adams d016051fa0 BulletSim: renamed members of BulletShape, BulletSim and BulletBody 12 jaren geleden
  Robert Adams 22290ef35a BulletSim: complete code for managed code shape and body tracking. Not debugged. 12 jaren geleden
  Robert Adams 91efccabdc BulletSim: Convert BSCharacter to use common BSPhysObject code and variables. 12 jaren geleden
  Robert Adams ee7cda261c BulletSim: move a bunch of common logic out of BSPrim and BSCharacter 12 jaren geleden
  Robert Adams 6632eb7c05 BulletSim: Remove calculation and passing of unused collied object type. 12 jaren geleden
  Robert Adams 2c5ff93990 BulletSim: Way too many changes in one commit. 12 jaren geleden
  Robert Adams 126eae7100 BulletSim: Add Bullet body and shape to BSPhysObject and rename 12 jaren geleden
  Robert Adams 189f51233e BulletSim: PhysicsActorType() now returns the correct value rather than 'unknown'. 12 jaren geleden
  Robert Adams ffdc798720 BulletSim: Update BulletSimAPI to match the DLL interface. 12 jaren geleden
  Robert Adams ae852bb873 BulletSim: clean up some variable naming for consistancy. 12 jaren geleden
  Robert Adams 7c140570db BulletSim: Changes to terrain storage and management so mega-regions work. 12 jaren geleden
  Robert Adams 7b6987ce83 BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene. 12 jaren geleden
  Robert Adams 03d76e9403 BulletSim: restore most of the Detail logging statements. Will have 12 jaren geleden
  Robert Adams 68f112888b BulletSim: clean up detail logging by adding many more debug log statements and then commenting out most of the additions. 12 jaren geleden
  Robert Adams 6f1f299619 BulletSim: Add the class BSCharacter to the DetailLog output 12 jaren geleden
  Robert Adams 0c7ce4fc98 BulletSim: many, many detailed logging messages for physical linkset 12 jaren geleden
  Robert Adams 3ca770cd2c BulletSim: Add module names to DetailLog output. Fix some problems with linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly. 12 jaren geleden
  Robert Adams 320982cae3 BulletSim: add an identifier to the TaintObject call so exceptions that happen when the taint is invoked can be debugged 12 jaren geleden
  Robert Adams 5ab151c2d6 BulletSim: add avatar code to keep avatars from ending up trapped under the terrain 12 jaren geleden
  Robert Adams 19417fca41 BulletSim: Added avatar capsule scaling for size of avatar. 12 jaren geleden
  Robert Adams 4adb3471ac BulletSim: update SOs and DLLs to run on more Linux versions. Correct multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. 12 jaren geleden
  Robert Adams e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. 12 jaren geleden
  Robert Adams ea36d4a4cf BulletSim: Add AddObjectForce to BulletSim API. 12 jaren geleden