Commit History

Author SHA1 Message Date
  Robert Adams 8c99f63239 BulletSim: avatar movement smoothed with motor that modifies avatar velocity to target velocity. Fails in incorporating physical world effects (gravity) so avatar doesn't fly correctly. 11 years ago
  Robert Adams 7ed860d3ac BulletSim: add check for border crossing in character position sanity check. 11 years ago
  Robert Adams 3b2b785a46 BulletSim: Add 'BulletSimData' which separates structures created 11 years ago
  Robert Adams e1814aa827 BulletSim: fix problem of avatar's floating off the ground after unsitting. Reworked size/scale logic so physical scale is kept in Bullet and physObject scale is the preferred size -- usually same as size but avatars are computed differently. 11 years ago
  Robert Adams d4e0e98c00 BulletSim: protect character property setting to remove crash from taints setting properties after the destroy character taint. 11 years ago
  Robert Adams 9df85eadf4 BulletSim: Fix crash on the destruction of physical linksets. 11 years ago
  Robert Adams 787636b97a BulletSim: Reduce idle region physics overhead where there are MANY 11 years ago
  Robert Adams 0a66317fa6 BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. 11 years ago
  Melanie 3b2caa63b0 Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it 11 years ago
  Robert Adams cbc7e7bf85 BulletSim: Make avatar capsule so it is not circular. 11 years ago
  Robert Adams 8dd5813889 BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually having mesh avatars. 11 years ago
  Robert Adams d6db0d5740 BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum. 11 years ago
  Robert Adams 2f5fe4b88e BulletSim: tweek avatar capsule parameters so avatar feet don't go below ground. This solves the bouncing, short avatar problem (Mantis 6403). 11 years ago
  Robert Adams 22be36be69 BulletSim: fix the problem with flying being disabled when crossing region boundries. 11 years ago
  Robert Adams 76cc303031 BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag to ZeroMotion method. Update the references to those functions. 12 years ago
  Robert Adams b0eccd5044 BulletSim: debugging of compound shape implementation of linksets. 12 years ago
  Robert Adams f53b4e7a21 BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename MassRaw to RawMass. Fix BSShapeCollection to use Raw* for creating the body to eliminate exception from referencing the physical body before it has been created. 12 years ago
  Robert Adams 39c02dcc8c BulletSim: Remove use of shapeData in ShapeCollection and rely on the available BSPhysObject varaiables. Fix line endings in BSLinksetCompound. 12 years ago
  Robert Adams 364a7c3088 BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound. 12 years ago
  Robert Adams e20bad12cc BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty. 12 years ago
  Robert Adams b83449ae9a BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'. 12 years ago
  Robert Adams 804b332d45 BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code. 12 years ago
  Robert Adams b6fc5bad00 BulletSim: fix problem with avatars sinking into the ground. 12 years ago
  Robert Adams 65c131c4a3 BulletSim: remove trailing spaces to make git happy. 12 years ago
  Robert Adams d94c4646cc BulletSim: add asset fetching so BulletSim works with new physics asset handling. 12 years ago
  Robert Adams f422b9b388 BulletSim: reorder avatar collision checking to eliminate double collision_end. 12 years ago
  Robert Adams e87a179c89 BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. 12 years ago
  Robert Adams fc33afddd3 BulletSim: remove code in ShapeCollection that hinted at shape sharing. 12 years ago
  Robert Adams eaccfa6d99 BulletSim: Fix small problems with last patch: BSScene.World properly initialized and setting of C++ parameters commented out. Comments and logging added. 12 years ago
  Robert Adams fd7a097849 BulletSim: Update BSCharacter to use API2 interface. 12 years ago