Commit History

Autor SHA1 Mensaxe Data
  Justin Clark-Casey (justincc) c92654fb43 Stop attempts to update/add existing attachments in user inventory when teleporting between regions. %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 4ad9b27530 If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call. %!s(int64=11) %!d(string=hai) anos
  Melanie fcecfc81bb Multiattach, part 1 %!s(int64=11) %!d(string=hai) anos
  SignpostMarv 35b7c80e0b implementing osDropAttachment & osDropAttachmentAt %!s(int64=12) %!d(string=hai) anos
  Melanie fe4c3a37c0 Lay some groundwork for temp attachments. Decouple attachments from inventory. %!s(int64=12) %!d(string=hai) anos
  Melanie e126915bc1 Change attachment handling to remove object from the scene first as per %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) fc24563206 Add regression TestDetachScriptedAttachmentToInventory() %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) bfa6896678 Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) d043213317 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) e5b739aaeb When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads. %!s(int64=12) %!d(string=hai) anos
  Melanie 241ddd031f Fix copy/paste errors %!s(int64=12) %!d(string=hai) anos
  Dan Lake 92c88121c7 Removed all refs to IClientAPI from IAttachmentsModule. Separated client handlers for attachments to call public interface and rearranged module file into sections %!s(int64=13) %!d(string=hai) anos
  Dan Lake 460946ad62 Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still. %!s(int64=13) %!d(string=hai) anos
  Dan Lake e77c919290 Remove usage of Linden packet types from inside Attachments Module and interface %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 2d62484f11 Remove UpdateKnownItem() from IAttachmentsModule. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) ea0f78c971 Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) c6ec573d10 Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFromInventory() with the updateInventoryStatus switch, since this is never called with false %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 7d58b5fa15 move common code into AttachmentsModule.DeleteAttachmentsFromScene() %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) ddc733cd3d refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 04bafd2122 refactor: Move ScenePresence.RezAttachments() into AttachmentsModule %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 1de68b34d9 refactor: migrate DropObject handling fully into AttachmentsModule from Scene %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) ae614c1264 refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 97b207240e rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) d328046efb If an attachment fails, then start logging the exception for now, in order to help with the inconsistent state bug. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) acfdca34fd Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) e62b3dba8a reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code %!s(int64=13) %!d(string=hai) anos
  Melanie 7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) cd153a20b7 Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interface %!s(int64=14) %!d(string=hai) anos
  Jeff Ames f1f0bc23f4 Formatting cleanup. %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) f3f4428700 refactor: break out attachment position change code in Scene.UpdatePrimPosition() and move into AttachmentsModule %!s(int64=14) %!d(string=hai) anos