MW
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755ad9e3e0
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
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17 years ago |
Tedd Hansen
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3a6405d2f7
In an attempt to solve multihomed UDP problem I seem to have bound UDP socket to external IP instead of internal :)
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17 years ago |
Tedd Hansen
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b089ccfa3d
Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).
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17 years ago |
Justin Clarke Casey
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82d7fb7522
* Exprimental prim inventory persistence can now be enabled by users.
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17 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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17 years ago |
Jeff Ames
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be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
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17 years ago |
mingchen
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128f2b1e1b
*Parcels and their access lists now store over multiple sessions when the datastore is sqlite
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17 years ago |
mingchen
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d845da215f
*Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects.
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17 years ago |
Jeff Ames
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8d995a5a5d
Minor cleanup
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17 years ago |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 years ago |
Jeff Ames
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4bde56457f
removed some duplicate hard-coded port numbers. changed ports to uint.
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17 years ago |
Adam Frisby
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91c1e8a734
* Fixed a whole bunch of console messages.
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17 years ago |
Teravus Ovares
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31cec30aa0
* Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.
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17 years ago |
lbsa71
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7704bb6f63
* Fixed neighbour range bug
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17 years ago |
MW
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ac77c50ba9
Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
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17 years ago |
lbsa71
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3aed77bd2c
*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
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17 years ago |
Teravus Ovares
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cb07ba0d68
* Moves the Meshmerizer to a separate plugin
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17 years ago |
mingchen
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b51a900beb
*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
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17 years ago |
lbsa71
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67e12b95ea
* Optimized usings
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17 years ago |
MW
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3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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17 years ago |
Adam Frisby
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2048d611cf
* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries to be sent to the core application.
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17 years ago |
lbsa71
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5a65521203
== The "right name and place" commit ==
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17 years ago |
lbsa71
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9076d5e1ac
* minor renaming
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17 years ago |
lbsa71
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1302ef44e3
* Started major restructusing of comms to prepare for better grid and region functionality
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17 years ago |
lbsa71
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40468f18a4
* Encapsulated all CommunicationsManager services
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17 years ago |
lbsa71
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b3eeb5a8dc
* Purged 'Regions' code pending Agent layer grok.
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17 years ago |
lbsa71
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14d5a2e9b7
* moved SceneManager to RegionApplicationBase
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17 years ago |
Sean Dague
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ffe9c9374a
mass update of urls in source code to new website
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17 years ago |
MW
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7915adc6c5
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.
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17 years ago |
MW
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67873b8614
Deleted old inventoryCache.cs
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17 years ago |