unknown
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bf5c81d77e
* Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
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14 年之前 |
John Hurliman
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35c82a31db
Don't append ACKs to zerocoded packets. Although this should fine in theory, I'm seeing the viewer ignore or fail to parse ACKs appended to our zerocoded packets. This should cut down on viewer->sim resend traffic
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14 年之前 |
John Hurliman
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b51f40da8f
Removed the unused use_async_when_possible config variable
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14 年之前 |
John Hurliman
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c6dd670d58
Streamlined error logging for malformed packets and fixed a bug when printing the hex dump
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14 年之前 |
Diva Canto
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5001f61c08
* HGGridConnector is no longer necessary.
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15 年之前 |
Diva Canto
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00f7d622cb
HG 1.5 is in place. Tested in standalone only.
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15 年之前 |
Diva Canto
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3d53694415
Go Home works. With security!!
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15 年之前 |
Teravus Ovares (Dan Olivares)
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4ef8dc7d96
* Add some glue that allows LocalPacketHandlers to decide if they want the packet to be processed asynchronously or not.
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15 年之前 |
Teravus Ovares (Dan Olivares)
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8296413add
* Re-enable lightweight packet tracking stats on a 3000 ms interval.
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15 年之前 |
John Hurliman
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e6d7303b29
Applying #4332, optional packet statistics logging
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15 年之前 |
Melanie
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b6ea7c26ac
Refine oversized packet handling as per jhurliman. Reallocate the buffer to
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15 年之前 |
Melanie
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58be90d2b1
Add some length to the backet buffer for packet sending so oversize
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15 年之前 |
Melanie
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c6246050d9
Make the default and max RTO configurable int he linden client stack
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15 年之前 |
John Hurliman
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5d5d0e699a
* Disables automatic packet splitting on AvatarGroupsReply packets. This packet is a mess and shouldn't be used at all (in favor of the event queue message)
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15 年之前 |
John Hurliman
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7965b6eb61
* Moving parcel media and avatar update packets from the unthrottled category to task
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15 年之前 |
John Hurliman
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a05c67bebb
* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
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15 年之前 |
John Hurliman
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2913c24c8a
* Commented out two noisy debug lines in the LLUDP server
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15 年之前 |
Mikko Pallari
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8254256fe9
Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer.
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15 年之前 |
John Hurliman
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f89c2cac0f
Experimental test to rate limit the incoming packet handler and try to always leave a worker thread available for other tasks
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15 年之前 |
John Hurliman
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0b1726b524
Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
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15 年之前 |
John Hurliman
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4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
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15 年之前 |
John Hurliman
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c04775bf68
Changed UseCircuitCode handling to be synchronous or asynchronous depending on the async_packet_handling config option, and added a debug log message when a UseCircuitCode packet is handled
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15 年之前 |
John Hurliman
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730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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15 年之前 |
John Hurliman
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a41cd1d069
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
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15 年之前 |
John Hurliman
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4c45b5fd3c
Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been removed and several new parameters have been added to [ClientStack.LindenUDP]
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15 年之前 |
John Hurliman
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37f7277378
Uncommented the resend log line so the previous commit can be seen in action
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15 年之前 |
John Hurliman
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ac0acb0296
* Changed the max RTO value to 60 seconds to comply with RFC 2988
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15 年之前 |
John Hurliman
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53bf479bab
Commented out noisy debugging about resent packets (normal) and agents setting throttles (normal)
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15 年之前 |
John Hurliman
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b2ed348aa2
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
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15 年之前 |
John Hurliman
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6492640e72
* Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue
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15 年之前 |