Diva Canto
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b6cfe15c7c
HG: more / love for Xmas
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13 anni fa |
Diva Canto
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f9a1fd5748
HG: one more adjustment with trailing /s
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13 anni fa |
Diva Canto
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d38b8caf2b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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13 anni fa |
Diva Canto
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26bb95fe3d
HG: AAdded a few missing /'s at the end of URLs
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13 anni fa |
Mic Bowman
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c6ce464dbc
remove the old region crossing handler
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13 anni fa |
Mic Bowman
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456c89a7a3
Fixes some problems with objects that attempt to cross a region boundary
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13 anni fa |
Mic Bowman
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f394cb2e8f
fix the UsesPhysics flag to reference the physics flag rather than the temponrez flag
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13 anni fa |
Mic Bowman
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6b08c051a3
Enables processing of hypergrid links through simiangrid services. Thanks
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13 anni fa |
Justin Clark-Casey (justincc)
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790ca65c84
Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini
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13 anni fa |
Justin Clark-Casey (justincc)
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7ccd8f8f1d
rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property
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13 anni fa |
Justin Clark-Casey (justincc)
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f7dbdba447
Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
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13 anni fa |
Justin Clark-Casey (justincc)
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48113f0fc8
Make it possible to force all prims to be phantom via the collidable_prim boolean setting in the OpenSim.ini config [Startup] section.
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13 anni fa |
Diva Canto
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469955889e
Region crossings redone: (1) removed WaitForCallback. Now that we are passing the entire agent with attachs in one big message we don't necessarily need to wait for confirmation. The callback sometimes is problematic and it adds delay to the process. (2) Z velocity sent to the viewer = 0. This is an heuristic; the Z velocity usually is negative, and it makes the viewer move the avie down. This only matters while the agent is in transit and therefore not being physically simulated by neither region. As soon as the receiving region receives CompleteMovement from the viewer, the position and velocity get corrected.
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13 anni fa |
Melanie
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7f527814d5
And a typo fix
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13 anni fa |
Melanie
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6412349dec
Add a few comments, correct a merge artefact
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13 anni fa |
Melanie
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2347593dac
Harmonizing SP with Avination
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13 anni fa |
Diva Canto
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219ec7ef20
Fixing a bug introduced yesterday. This put the precondition test inside CheckForBorderCrossing the right way.
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13 anni fa |
Diva Canto
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bb0c6a498b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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13 anni fa |
Diva Canto
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ddff2f246c
Moved an external test into the method that uses those preconditions.
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13 anni fa |
Diva Canto
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651f9f47d0
HG: Verify that the user is local
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13 anni fa |
Dan Lake
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41b02a7208
Remove unused SetAcceleration and add set on Acceleration parameter
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13 anni fa |
Justin Clark-Casey (justincc)
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fa0a71253f
Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
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13 anni fa |
Diva Canto
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dd69c9fd20
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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13 anni fa |
Diva Canto
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25cbba9bca
Fixed bug of avie going under the terrain when crossing regions in certain directions. This was a 1-off bug: the terrain was being placed in 127, 127 resulting in a bounding box if -2, 256. I placed it in 128, 128 resulting in a bounding box of -1, 257.
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13 anni fa |
Justin Clark-Casey (justincc)
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87a2d8d51b
Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic.
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13 anni fa |
Justin Clark-Casey (justincc)
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92039f295d
Stop sending the viewer its own AvatarAppearance packet.
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13 anni fa |
Justin Clark-Casey (justincc)
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2899de1a5c
Stop unnecessarily sending the TextureEntry in client avatar updates.
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13 anni fa |
Justin Clark-Casey (justincc)
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e8fbeeba5f
Fix race condition where the appearance update timer could be stopped just after another thread had started it on QueueAppearanceSave() or *Send()
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13 anni fa |
Justin Clark-Casey (justincc)
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fc9400db07
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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13 anni fa |
Justin Clark-Casey (justincc)
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0b91ec8dd2
Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
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13 anni fa |