Commit History

Author SHA1 Message Date
  UbitUmarov 21b71ff1d8 partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item 7 years ago
  UbitUmarov 324bda8ab9 mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match stated on ini files. 7 years ago
  UbitUmarov 6996bab4a1 display remaining pass time in hours, mins or seconds acording to value 7 years ago
  UbitUmarov 0b23964349 change buypass insuficent funds to make clear that its on that region money system (buypass now uses the new MoveMoney) 7 years ago
  UbitUmarov 0bbe7bab7b add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible 7 years ago
  UbitUmarov a91ceae826 add comments to make that more clear 7 years ago
  UbitUmarov 025e82341f do not allow setting land passes on group owned land, because currently we cant give money to the group 7 years ago
  UbitUmarov 74389c74cb only allow pass renovation on the last quarter of parcel pass time. go back to MoneyMove charging method 7 years ago
  UbitUmarov d52a64c7a3 avoid leasing issues on lsl_list on domain crossings. This will make their use even more slow. AppDomainLoading just needs to be set false to have acceptable scripts performance 7 years ago
  UbitUmarov 8739ceb00f lets try using older EventManager.TriggerMoneyTransfer to pay parcel passes 7 years ago
  UbitUmarov 35b1166ba8 add a few more... 7 years ago
  UbitUmarov 1557b78d67 add missing session ID verification 7 years ago
  UbitUmarov 1071c92bb0 fix lsl group role powers to change parcel passes 7 years ago
  UbitUmarov 86c9c86eeb allow pass recharge with no loss of current time up to 1/4 of parcel pass time. 7 years ago
  UbitUmarov c5b34a51fd Ooops.. pay to land owner, not grid. group owned parcel not suported for now. (the pass already expired with kick action) 7 years ago
  UbitUmarov 81d1ebc510 add first code to process parcel buy pass. Still testing, and still no kick on expire ( does expire on entry ) 7 years ago
  UbitUmarov 13564aa984 only hide parcel info from banned avatars 7 years ago
  UbitUmarov 6bf96f83c5 mantis 8212 fix sqlite parameter prefixing 7 years ago
  UbitUmarov 8b2e95d1c1 add a rudimentary version control to ubOde meshs cache 7 years ago
  UbitUmarov 04eeb0e5cb mantis 8212 do use defined sqlite connection 7 years ago
  UbitUmarov 3ae210d36f ubOde: let small spheres still be spheres 7 years ago
  UbitUmarov 618e142cf8 ubOde: remove some dead code 7 years ago
  UbitUmarov 93582523a7 ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini 7 years ago
  UbitUmarov d71d13f72b ubOde: represent small objects as a box. A object is small is all scale dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost. 7 years ago
  UbitUmarov 98c64f1aa9 ubOde remove ols pseudo convex for sculpts 7 years ago
  UbitUmarov c1ab1289ab shape convex should not trigger complex cost (LI) alone 7 years ago
  UbitUmarov f6f0b1c513 fix a few EN typos 7 years ago
  UbitUmarov 66a5b4d120 ubOde suport convex shapes on all normal prims and sculpts. Since code is experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems 7 years ago
  UbitUmarov 4293b2cb3c fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek. 7 years ago
  UbitUmarov f921ad005f KFM: changes on update method implies other changes. Still not that good. Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms 7 years ago