Kevin Cozens
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cf855c3842
Corrected index number in ErrorFormat based Exception message
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7 years ago |
UbitUmarov
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7a82c7c5b2
make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog timeout)
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7 years ago |
UbitUmarov
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b6c23fe911
make a few more threads background ones
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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eccec66359
fix the queue type in use
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9 years ago |
UbitUmarov
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3029080d9b
change threading on GetTexture and getMesh and WebFetch Modules.
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9 years ago |
UbitUmarov
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156fdd4908
remove some duplicate using statements
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9 years ago |
UbitUmarov
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118aff520e
try to better merge avn and os fetchinventory and fetchinvdescendents
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9 years ago |
UbitUmarov
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08187cb599
inventory mess return to the state before divas cache issue
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9 years ago |
UbitUmarov
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7841628313
change to avn fecthinventory and webfecth.. code
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9 years ago |
UbitUmarov
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cdaed11387
at last we can login and see objects ( friends is dead and disable in
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9 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
Diva Canto
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017d2cf417
Bug fix in inventory fetching: sometimes the caps request comes before there is a scene presence, and that's ok.
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9 years ago |
Diva Canto
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bac53387a9
Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
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9 years ago |
Diva Canto
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c74cef0f42
Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
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9 years ago |
Diva Canto
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8676b017b2
Attempt at fixing mantis #7054. The two inventory threads are stepping on each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1.
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9 years ago |
Diva Canto
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8cc590cf80
And finally renamed the classes themselves.
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9 years ago |
Justin Clark-Casey (justincc)
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86367d7219
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
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10 years ago |
Justin Clark-Casey (justincc)
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4374ce9fbf
If processing a queued request fails up to the top of the stack, log the exception and move to the next request rather than terminate the simulator.
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10 years ago |
Justin Clark-Casey (justincc)
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178a5a5585
rename prefix of scene-inventory.<scene-name>.ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests to inventory.httpfetch.*
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10 years ago |
Justin Clark-Casey (justincc)
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1497b75361
minor: Put ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests in stats category "scene-inventory" instead of "scene"
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10 years ago |
Justin Clark-Casey (justincc)
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a660c0a750
Add scene.<scene-name>.ProcessedFetchInventoryRequests
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10 years ago |
Justin Clark-Casey (justincc)
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e82d394ddf
Add scene.<scene-name>.QueuedFetchInventoryRequests stat
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10 years ago |
Justin Clark-Casey (justincc)
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f3e177814a
Add regression test for http inventory fetch.
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10 years ago |
Melanie
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75c68fa29e
Merge branch 'master' into careminster
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11 years ago |
Mic Bowman
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b29e9d37e7
Change handling of the FetchInventoryDescendents2 capability configuration to allow
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11 years ago |
Melanie
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a7eb1b5b85
Merge branch 'master' into careminster
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11 years ago |
Melanie
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7830cc9954
Merge branch 'master' into careminster
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11 years ago |
dahlia
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6dd454240f
revert last commit which seems to conflict with DoubleQueue internals. The random crash might be in DoubleQueue instead. See http://pastebin.com/XhNBNqsc
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11 years ago |